axmol/cocos/ui/UIWebView/UIWebViewImpl-ios.h

105 lines
2.9 KiB
Objective-C

/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __COCOS2D_UI_WEBVIEWIMPL_IOS_H_
#define __COCOS2D_UI_WEBVIEWIMPL_IOS_H_
/// @cond DO_NOT_SHOW
#include <stdint.h>
#include <iosfwd>
@class UIWebViewWrapper;
namespace cocos2d {
class Data;
class Renderer;
class Mat4;
namespace experimental {
namespace ui{
class WebView;
class WebViewImpl {
public:
WebViewImpl(WebView *webView);
virtual ~WebViewImpl();
void setJavascriptInterfaceScheme(const std::string &scheme);
void loadData(const cocos2d::Data &data,
const std::string &MIMEType,
const std::string &encoding,
const std::string &baseURL);
void loadHTMLString(const std::string &string, const std::string &baseURL);
void loadURL(const std::string &url);
void loadURL(const std::string &url, bool cleanCachedData);
void loadFile(const std::string &fileName);
void stopLoading();
void reload();
bool canGoBack();
bool canGoForward();
void goBack();
void goForward();
void evaluateJS(const std::string &js);
void setScalesPageToFit(const bool scalesPageToFit);
virtual void draw(cocos2d::Renderer *renderer, cocos2d::Mat4 const &transform, uint32_t flags);
virtual void setVisible(bool visible);
void setBounces(bool bounces);
virtual void setOpacityWebView(float opacity);
virtual float getOpacityWebView() const;
virtual void setBackgroundTransparent();
private:
UIWebViewWrapper *_uiWebViewWrapper;
WebView *_webView;
};
} // namespace ui
} // namespace experimental
}//namespace cocos2d
/// @endcond
#endif /* __COCOS2D_UI_WEBVIEWIMPL_IOS_H_ */