mirror of https://github.com/axmolengine/axmol.git
251 lines
8.6 KiB
C++
251 lines
8.6 KiB
C++
#ifndef __COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__
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#define __COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__
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extern "C" {
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#include "lua.h"
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#include "tolua++.h"
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#include "tolua_fix.h"
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}
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#include "cocos2d.h"
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using namespace cocos2d;
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extern std::unordered_map<std::string, std::string> g_luaType;
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#if COCOS2D_DEBUG >=1
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void luaval_to_native_err(lua_State* L,const char* msg,tolua_Error* err);
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#endif
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#define LUA_PRECONDITION( condition, ...) if( ! (condition) ) { \
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cocos2d::log("lua: ERROR: File %s: Line: %d, Function: %s", __FILE__, __LINE__, __FUNCTION__ ); \
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cocos2d::log(__VA_ARGS__); \
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} \
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extern bool luaval_is_usertype(lua_State* L,int lo,const char* type, int def);
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// to native
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extern bool luaval_to_ushort(lua_State* L, int lo, unsigned short* outValue);
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extern bool luaval_to_int32(lua_State* L,int lo,int* outValue);
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extern bool luaval_to_uint32(lua_State* L, int lo, unsigned int* outValue);
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extern bool luaval_to_uint16(lua_State* L,int lo,uint16_t* outValue);
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extern bool luaval_to_boolean(lua_State* L,int lo,bool* outValue);
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extern bool luaval_to_number(lua_State* L,int lo,double* outValue);
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extern bool luaval_to_long_long(lua_State* L,int lo,long long* outValue);
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extern bool luaval_to_std_string(lua_State* L, int lo, std::string* outValue);
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extern bool luaval_to_long(lua_State* L,int lo, long* outValue);
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extern bool luaval_to_ssize(lua_State* L,int lo, ssize_t* outValue);
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extern bool luaval_to_point(lua_State* L,int lo,Point* outValue);
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extern bool luaval_to_size(lua_State* L,int lo,Size* outValue);
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extern bool luaval_to_rect(lua_State* L,int lo,Rect* outValue);
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extern bool luaval_to_color3b(lua_State* L,int lo,Color3B* outValue);
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extern bool luaval_to_color4b(lua_State* L,int lo,Color4B* outValue);
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extern bool luaval_to_color4f(lua_State* L,int lo,Color4F* outValue);
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extern bool luaval_to_affinetransform(lua_State* L,int lo, AffineTransform* outValue);
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extern bool luaval_to_fontdefinition(lua_State* L, int lo, FontDefinition* outValue );
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extern bool luaval_to_array(lua_State* L,int lo, Array** outValue);
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extern bool luaval_to_dictionary(lua_State* L,int lo, Dictionary** outValue);
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extern bool luaval_to_array_of_Point(lua_State* L,int lo,Point **points, int *numPoints);
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extern bool luavals_variadic_to_array(lua_State* L,int argc, Array** ret);
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extern bool luavals_variadic_to_ccvaluevector(lua_State* L, int argc, cocos2d::ValueVector* ret);
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template <class T>
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bool luavals_variadic_to_ccvector( lua_State* L, int argc, cocos2d::Vector<T>* ret)
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{
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if (nullptr == L || argc == 0 )
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return false;
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bool ok = true;
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for (int i = 0; i < argc; i++)
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{
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if (lua_isuserdata(L, i + 2))
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{
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tolua_Error err;
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//Undo check
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if (!tolua_isusertype(L, i + 2, "Object", 0, &err))
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{
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ok = false;
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break;
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}
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T obj = static_cast<T>(tolua_tousertype(L, i + 2, nullptr));
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ret->pushBack(obj);
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}
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}
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return ok;
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}
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template <class T>
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bool luaval_to_ccvector(lua_State* L, int lo , cocos2d::Vector<T>* ret)
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{
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if (nullptr == L || nullptr == ret)
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return false;
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bool ok = true;
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tolua_Error tolua_err;
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if (!tolua_istable(L, lo, 0, &tolua_err) )
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ok = false;
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if (ok)
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{
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size_t len = lua_objlen(L, lo);
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for (int i = 0; i < len; i++)
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{
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lua_pushnumber(L, i + 1);
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lua_gettable(L, lo);
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if (lua_isnil(L, -1) || !lua_isuserdata(L, -1))
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{
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lua_pop(L, 1);
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continue;
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}
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T cobj = static_cast<T>(tolua_tousertype(L, -1, NULL) );
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if (NULL != cobj)
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ret->pushBack(cobj);
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lua_pop(L, 1);
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}
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}
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return ok;
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}
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bool luaval_to_std_vector_string(lua_State* L, int lo, std::vector<std::string>* ret);
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bool luaval_to_std_vector_int(lua_State* L, int lo, std::vector<int>* ret);
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template <class T>
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bool luaval_to_ccmap_string_key(lua_State* L, int lo, cocos2d::Map<std::string, T>* ret)
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{
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if(nullptr == L || nullptr == ret || lua_gettop(L) < lo)
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return false;
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tolua_Error tolua_err;
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bool ok = true;
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if (!tolua_istable(L, lo, 0, &tolua_err))
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{
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#if COCOS2D_DEBUG >=1
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luaval_to_native_err(L,"#ferror:",&tolua_err);
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#endif
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ok = false;
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}
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if (ok)
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{
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std::string stringKey = "";
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lua_pushnil(L); /* first key L: lotable ..... nil */
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while ( 0 != lua_next(L, lo ) ) /* L: lotable ..... key value */
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{
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if (!lua_isstring(L, -2))
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{
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lua_pop(L, 1); /* removes 'value'; keep 'key' for next iteration*/
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continue;
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}
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if (lua_isnil(L, -1) || !lua_isuserdata(L, -1))
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{
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lua_pop(L, 1);
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continue;
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}
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luaval_to_std_string(L, -2, &stringKey);
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T obj = static_cast<T>(tolua_tousertype(L, -1, NULL) );
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if (nullptr != obj)
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ret->insert(stringKey, obj);
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lua_pop(L, 1); /* L: lotable ..... key */
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}
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}
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return ok;
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}
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extern bool luaval_to_ccvalue(lua_State* L, int lo, cocos2d::Value* ret);
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extern bool luaval_to_ccvaluemap(lua_State* L, int lo, cocos2d::ValueMap* ret);
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extern bool luaval_to_ccintvaluemap(lua_State* L, int lo, cocos2d::IntValueMap* ret);
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extern bool luaval_to_ccvaluevector(lua_State* L, int lo, cocos2d::ValueVector* ret);
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// from native
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extern void point_to_luaval(lua_State* L,const Point& pt);
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extern void size_to_luaval(lua_State* L,const Size& sz);
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extern void rect_to_luaval(lua_State* L,const Rect& rt);
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extern void color3b_to_luaval(lua_State* L,const Color3B& cc);
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extern void color4b_to_luaval(lua_State* L,const Color4B& cc);
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extern void color4f_to_luaval(lua_State* L,const Color4F& cc);
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extern void affinetransform_to_luaval(lua_State* L,const AffineTransform& inValue);
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extern void fontdefinition_to_luaval(lua_State* L,const FontDefinition& inValue);
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extern void array_to_luaval(lua_State* L,Array* inValue);
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extern void dictionary_to_luaval(lua_State* L, Dictionary* dict);
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template <class T>
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void ccvector_to_luaval(lua_State* L,const cocos2d::Vector<T>& inValue)
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{
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lua_newtable(L);
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if (nullptr == L)
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return;
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int indexTable = 1;
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for (const auto& obj : inValue)
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{
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if (nullptr == obj)
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continue;
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if (nullptr != dynamic_cast<cocos2d::Object *>(obj))
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{
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std::string typeName = typeid(*obj).name();
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auto iter = g_luaType.find(typeName);
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if (g_luaType.end() != iter)
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{
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lua_pushnumber(L, (lua_Number)indexTable);
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int ID = (obj) ? (int)obj->_ID : -1;
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int* luaID = (obj) ? &obj->_luaID : NULL;
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toluafix_pushusertype_ccobject(L, ID, luaID, (void*)obj,iter->second.c_str());
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lua_rawset(L, -3);
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obj->retain();
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++indexTable;
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}
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}
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}
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}
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template <class T>
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void ccmap_string_key_to_luaval(lua_State* L, const cocos2d::Map<std::string, T>& v)
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{
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lua_newtable(L);
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if(nullptr == L)
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return;
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for (auto iter = v.begin(); iter != v.end(); ++iter)
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{
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std::string key = iter->first;
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T obj = iter->second;
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if (nullptr != dynamic_cast<cocos2d::Object *>(obj))
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{
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std::string name = typeid(*obj).name();
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auto typeIter = g_luaType.find(name);
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if (g_luaType.end() != typeIter)
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{
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lua_pushstring(L, name.c_str());
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int ID = (obj) ? (int)obj->_ID : -1;
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int* luaID = (obj) ? &obj->_luaID : NULL;
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toluafix_pushusertype_ccobject(L, ID, luaID, (void*)obj,typeIter->second.c_str());
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lua_rawset(L, -3);
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}
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}
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}
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}
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void ccvalue_to_luaval(lua_State* L,const cocos2d::Value& inValue);
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void ccvaluemap_to_luaval(lua_State* L,const cocos2d::ValueMap& inValue);
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void ccintvaluemap_to_luaval(lua_State* L, const cocos2d::IntValueMap& inValue);
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void ccvaluevector_to_luaval(lua_State* L, const cocos2d::ValueVector& inValue);
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#endif //__COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__
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