mirror of https://github.com/axmolengine/axmol.git
49 lines
1.8 KiB
HTML
49 lines
1.8 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Cocos2d-html5 Hello World test</title>
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<link rel="icon" type="image/GIF" href="res/favicon.ico"/>
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<meta name="viewport" content="initial-scale=1">
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<meta name="apple-mobile-web-app-capable" content="yes"/>
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<meta name="full-screen" content="yes"/>
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<meta name="screen-orientation" content="portrait"/>
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<meta name="x5-fullscreen" content="true"/>
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<meta name="360-fullscreen" content="true"/>
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<style>
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body, canvas, div {
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-moz-user-select: none;
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-webkit-user-select: none;
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-ms-user-select: none;
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-khtml-user-select: none;
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-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
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}
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</style>
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</head>
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<body style="padding:0; margin: 0; background: #000;">
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<script src="res/loading.js"></script>
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<canvas id="gameCanvas" width="480" height="720"></canvas>
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<script>
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(function () {
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var nav = window.navigator;
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var ua = nav.userAgent.toLowerCase();
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var uaResult = /android (\d+(?:\.\d+)+)/i.exec(ua) || /android (\d+(?:\.\d+)+)/i.exec(nav.platform);
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if (uaResult) {
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var browserCheck = ua.match(/(qzone|micromessenger|qq)(mobile)?(browser)?\/?([\d.]+)/i);
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if (browserCheck) {
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var browserVersion = parseFloat(browserCheck[4] || 0);
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if (browserVer < 6.2) {
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var gameCanvas = document.getElementById("gameCanvas");
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var ctx = gameCanvas.getContext('2d');
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ctx.fillStyle = '#000000';
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ctx.fillRect(0, 0, 1, 1);
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}
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}
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}
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})();
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</script>
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<script src="frameworks/cocos2d-html5/CCBoot.js"></script>
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<script cocos src="main.js"></script>
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</body>
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</html>
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