axmol/tools/project-creator
James Chen d1a0dd395c Merge pull request #5300 from dumganhar/iss3900-sp-v27
closed #3900: Upgrades spidermonkey to Firefox v27.
2014-02-08 14:04:53 +08:00
..
config-create Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developNewUI 2014-01-06 20:07:39 +08:00
module Merge pull request #5300 from dumganhar/iss3900-sp-v27 2014-02-08 14:04:53 +08:00
README.md Update README.md 2014-02-03 23:26:40 +08:00
create_project.py modify 644 —>755 2014-01-04 15:27:39 +08:00

README.md

#Creating A Project

First you need to install the Python environment.

There are two ways to create a new cocos project. Notice: The best project path is an English path without spaces. ##1.UI

  • Windows: double click the "create_project.py" file
  • Mac: use ./create_project.py
  • Linux: The Tkinter library was not installed automatically in Linux, therefore, in order to use the GUI to operate, you have to install Tkinter manually (see http://tkinter.unpythonic.net/wiki/How_to_install_Tkinter). There is another way to create projects by command line. See below for details.

##2.console To use this, open the terminal and type:

	$ cd cocos2d-x/tools/project-creator
	$ ./create_project.py --help
	$ ./create_project.py -n mygame -k com.your_company.mygame -l cpp -p /home/mygame
	$ cd /home/mygame