mirror of https://github.com/axmolengine/axmol.git
86 lines
3.0 KiB
C++
86 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _CC_BATCHCOMMAND_H_
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#define _CC_BATCHCOMMAND_H_
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#include "renderer/CCRenderCommand.h"
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/**
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* @addtogroup renderer
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* @{
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*/
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NS_CC_BEGIN
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class TextureAtlas;
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class GLProgram;
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/**
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Command used to draw batches in one TextureAtlas.
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*/
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class CC_DLL BatchCommand : public RenderCommand
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{
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public:
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/**Constructor.*/
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BatchCommand();
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/**Destructor.*/
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~BatchCommand();
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/**Init the batch command.
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@param globalZOrder GlobalZOrder of the render command.
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@param shader Shader used for draw the texture atlas.
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@param blendType Blend function for texture atlas.
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@param textureAtlas Texture atlas, will contain both quads and texture for rendering.
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@param modelViewTransform Model view transform used for rendering.
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@param flags Indicate the render command should be rendered in 3D mode or not.
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*/
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void init(float globalZOrder, GLProgram* shader, BlendFunc blendType, TextureAtlas *textureAtlas, const Mat4& modelViewTransform, uint32_t flags);
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/*Deprecated function, you should call upper init function instead.*/
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CC_DEPRECATED_ATTRIBUTE void init(float depth, GLProgram* shader, BlendFunc blendType, TextureAtlas *textureAtlas, const Mat4& modelViewTransform);
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/**Execute the command, which will call openGL function to draw the texture atlas.*/
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void execute();
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protected:
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//TODO: This member variable is not used. It should be removed.
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int32_t _materialID;
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/**Texture ID used for texture atlas rendering.*/
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GLuint _textureID;
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/**Shaders used for rendering.*/
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GLProgram* _shader;
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/**Blend function for rendering.*/
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BlendFunc _blendType;
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/**Texture atlas for rendering.*/
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TextureAtlas *_textureAtlas;
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/**ModelView transform.*/
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Mat4 _mv;
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};
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NS_CC_END
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/**
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end of support group
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@}
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*/
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#endif //_CC_BATCHCOMMAND_H_
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