mirror of https://github.com/axmolengine/axmol.git
423 lines
9.8 KiB
C++
423 lines
9.8 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __LAYOUTPARMETER_H__
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#define __LAYOUTPARMETER_H__
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#include <string>
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#include "base/CCRef.h"
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#include "ui/GUIExport.h"
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NS_CC_BEGIN
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namespace ui {
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/**
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* @addtogroup ui
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* @{
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*/
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/**
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*@brief Margin of widget's in point. Margin value should be positive.
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*@js NA
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*@lua NA
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*/
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class CC_GUI_DLL Margin
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{
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public:
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/**
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* Left margin.
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*/
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float left;
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/**
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* Top margin.
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*/
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float top;
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/**
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* Right margin.
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*/
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float right;
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/**
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* Bottom margin.
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*/
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float bottom;
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public:
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/**
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* Default constructor.
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*/
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Margin();
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/**
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* Construct a Margin instance with left, top, right and bottom margins.
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*@param l Left margin in float.
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*@param t Top margin in float.
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*@param r Right margin in float.
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*@param b Bottom margin in float.
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*/
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Margin(float l, float t, float r, float b);
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/**
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* Copy constructor.
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*/
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Margin(const Margin& other);
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/**
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* Copy assignment operator.
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*/
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Margin& operator= (const Margin& other);
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/**
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* Change margin with left, top, right and bottom margin.
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*@param l Left margin in float.
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*@param t Top margin in float.
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*@param r Right margin in float.
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*@param b Bottom margin in float.
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*/
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void setMargin(float l, float t, float r, float b);
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/**
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* Test equality of two margins.
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*@param target A Margin instance.
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*@return True if two margins are equal, false otherwise.
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*/
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bool equals(const Margin& target) const;
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/**
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* A margin constant with all margins equal zero.
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*/
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static const Margin ZERO;
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};
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/**
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* @js NA
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* @lua NA
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*/
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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#ifdef RELATIVE
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#undef RELATIVE
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#endif
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#endif
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/**
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*@brief Layout parameter base class.
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* Hold a layout margin and a layout type.
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*/
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class CC_GUI_DLL LayoutParameter : public Ref
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{
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public:
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/**
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*Layout parameter type.
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* There are mainly two types:
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* - Linear: Elements will be arranged by margin.
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* - Relative: Elements will be arranged by margin and relative widget name.
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*/
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enum class Type
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{
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NONE = 0,
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LINEAR,
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RELATIVE
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};
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/**
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* Default constructor.
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*/
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LayoutParameter() : _margin(Margin())
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{
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_layoutParameterType = Type::NONE;
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};
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/**
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* Default destructor.
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*/
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virtual ~LayoutParameter(){};
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/**
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* Create a empty LayoutParameter.
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* @return A autorelease LayoutParameter instance.
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*/
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static LayoutParameter* create();
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/**
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* Set margin parameter for LayoutParameter.
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*
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* @see Margin
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* @param margin
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*/
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void setMargin(const Margin& margin);
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/**
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* Gets margin parameter of LayoutParameter.
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*
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* @see Margin
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* @return Margin of layout parameter.
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*/
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const Margin& getMargin() const;
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/**
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* Gets LayoutParameterType of LayoutParameter.
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*
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* @see LayoutParameterType.
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* @return LayoutParameterType
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*/
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Type getLayoutType() const;
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/**
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* Create a copy of original LayoutParameter.
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*@return A LayoutParameter pointer.
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*/
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LayoutParameter* clone();
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/**
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* Create a cloned instance of LayoutParameter.
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*@return A LayoutParameter pointer.
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*/
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virtual LayoutParameter* createCloneInstance();
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/**
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* Copy all the member field from argument LayoutParameter to self.
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*@parameter model A LayoutParameter instance.
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*/
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virtual void copyProperties(LayoutParameter* model);
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protected:
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Margin _margin;
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Type _layoutParameterType;
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};
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/**
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* Protocol for getting a LayoutParameter.
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* Every element want to have layout parameter should inherit from this class.
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*/
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class CC_GUI_DLL LayoutParameterProtocol
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{
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public:
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/**
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* Default destructor.
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*/
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virtual ~LayoutParameterProtocol(){}
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/**
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*
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*@return A LayoutParameter and its descendant pointer.
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*/
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virtual LayoutParameter* getLayoutParameter() const= 0;
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};
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/**
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*@brief Linear layout parameter.
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* It is used by linear layout manager for arranging elements linearly.
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*@js NA
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*@lua NA
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*/
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class CC_GUI_DLL LinearLayoutParameter : public LayoutParameter
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{
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public:
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/**
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* Linear gravity.
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*/
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enum class LinearGravity
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{
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NONE,
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LEFT,
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TOP,
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RIGHT,
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BOTTOM,
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CENTER_VERTICAL,
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CENTER_HORIZONTAL
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};
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/**
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* Default constructor.
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*/
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LinearLayoutParameter()
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: _linearGravity(LinearGravity::NONE)
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{
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_layoutParameterType = Type::LINEAR;
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};
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/**
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* Default destructor.
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*/
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virtual ~LinearLayoutParameter(){};
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/**
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* Create a empty LinearLayoutParameter instance.
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* @return A initialized LayoutParameter which is marked as "autorelease".
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*/
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static LinearLayoutParameter* create();
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/**
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* Sets LinearGravity parameter for LayoutParameter.
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*
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* @see LinearGravity
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* @param LinearGravity Gravity in LinearGravity.
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*/
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void setGravity(LinearGravity gravity);
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/**
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* Gets LinearGravity parameter for LayoutParameter.
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*
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* @see LinearGravity
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* @return LinearGravity
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*/
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LinearGravity getGravity() const;
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//override functions.
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virtual LayoutParameter* createCloneInstance() override;
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virtual void copyProperties(LayoutParameter* model) override;
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protected:
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LinearGravity _linearGravity;
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int i;
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};
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/**
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*@brief Relative layout parameter.
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* It is mainly used by @see `RelativeLayoutManager`.
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*@lua NA
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*@js NA
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*/
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class CC_GUI_DLL RelativeLayoutParameter : public LayoutParameter
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{
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public:
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/**
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* Relative Alignment type
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*/
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enum class RelativeAlign
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{
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NONE,
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PARENT_TOP_LEFT,
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PARENT_TOP_CENTER_HORIZONTAL,
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PARENT_TOP_RIGHT,
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PARENT_LEFT_CENTER_VERTICAL,
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CENTER_IN_PARENT,
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PARENT_RIGHT_CENTER_VERTICAL,
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PARENT_LEFT_BOTTOM,
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PARENT_BOTTOM_CENTER_HORIZONTAL,
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PARENT_RIGHT_BOTTOM,
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LOCATION_ABOVE_LEFTALIGN,
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LOCATION_ABOVE_CENTER,
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LOCATION_ABOVE_RIGHTALIGN,
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LOCATION_LEFT_OF_TOPALIGN,
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LOCATION_LEFT_OF_CENTER,
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LOCATION_LEFT_OF_BOTTOMALIGN,
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LOCATION_RIGHT_OF_TOPALIGN,
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LOCATION_RIGHT_OF_CENTER,
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LOCATION_RIGHT_OF_BOTTOMALIGN,
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LOCATION_BELOW_LEFTALIGN,
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LOCATION_BELOW_CENTER,
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LOCATION_BELOW_RIGHTALIGN
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};
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/**
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* Default constructor
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*/
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RelativeLayoutParameter()
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: _relativeAlign(RelativeAlign::NONE),
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_relativeWidgetName(""),
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_relativeLayoutName(""),
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_put(false)
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{
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_layoutParameterType = Type::RELATIVE;
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};
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/**
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* Default destructor
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*/
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virtual ~RelativeLayoutParameter(){};
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/**
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* Create a RelativeLayoutParameter instance.
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* @return A initialized LayoutParameter which is marked as "autorelease".
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*/
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static RelativeLayoutParameter* create();
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/**
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* Sets RelativeAlign parameter for LayoutParameter.
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*
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* @see RelativeAlign
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* @param RelativeAlign Relative align in @see `RelativeAlign`.
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*/
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void setAlign(RelativeAlign align);
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/**
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* Get RelativeAlign parameter for LayoutParameter.
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*
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* @see RelativeAlign
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* @return RelativeAlign A RelativeAlign variable.
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*/
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RelativeAlign getAlign() const;
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/**
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* Set widget name your widget want to relative to.
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*
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* @param name Relative widget name.
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*/
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void setRelativeToWidgetName(const std::string& name);
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/**
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* Get the relative widget name.
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* @return name A relative widget name in string.
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*/
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const std::string& getRelativeToWidgetName() const;
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/**
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* Set a name for LayoutParameter in Relative Layout.
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*
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* @param name A string name.
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*/
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void setRelativeName(const std::string& name);
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/**
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* Get a name of LayoutParameter in Relative Layout.
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*
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* @return name Relative name in string.
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*/
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const std::string& getRelativeName() const;
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//override functions.
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virtual LayoutParameter* createCloneInstance() override;
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virtual void copyProperties(LayoutParameter* model) override;
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protected:
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RelativeAlign _relativeAlign;
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std::string _relativeWidgetName;
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std::string _relativeLayoutName;
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bool _put;
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friend class RelativeLayoutManager;
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};
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}
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// end of ui group
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/// @}
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NS_CC_END
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#endif /* defined(__LayoutParameter__) */
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