mirror of https://github.com/axmolengine/axmol.git
21 lines
521 B
GLSL
21 lines
521 B
GLSL
#version 310 es
|
|
layout(location = POSITION) in vec4 a_position;
|
|
layout(location = TEXCOORD0) in vec2 a_texCoord;
|
|
layout(location = NORMAL) in vec3 a_normal;
|
|
layout(location = TEXCOORD0) out vec2 v_texCoord;
|
|
layout(location = NORMAL) out vec3 v_normal;
|
|
|
|
|
|
layout(std140, binding = 0) uniform vs_ub {
|
|
mat4 u_MVPMatrix;
|
|
mat3 u_NormalMatrix;
|
|
};
|
|
|
|
void main(void)
|
|
{
|
|
gl_Position = u_MVPMatrix * a_position;
|
|
v_texCoord = a_texCoord;
|
|
v_texCoord.y = (1.0 - v_texCoord.y);
|
|
v_normal = u_NormalMatrix *a_normal;
|
|
}
|