mirror of https://github.com/axmolengine/axmol.git
94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ActionMANAGER_H__
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#define __ActionMANAGER_H__
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#include "cocos2d.h"
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#include "cocostudio/CCActionObject.h"
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#include "cocostudio/CSContentJsonDictionary.h"
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namespace cocostudio {
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class ActionManagerEx:public cocos2d::Object
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{
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public:
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/**
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* Default constructor
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*/
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ActionManagerEx();
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/**
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* Default destructor
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*/
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virtual ~ActionManagerEx();
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/**
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* Gets the static instance of ActionManager.
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*/
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static ActionManagerEx* shareManager();
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/**
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* Purges ActionManager point.
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*/
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static void purgeActionManager();
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/**
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* Gets an ActionObject with a name.
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*
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* @param jsonName UI file name
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*
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* @param actionName action name in the UI file.
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*
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* @return ActionObject which named as the param name
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*/
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ActionObject* getActionByName(const char* jsonName,const char* actionName);
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/**
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* Play an Action with a name.
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*
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* @param jsonName UI file name
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*
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* @param actionName action name in teh UIfile.
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*/
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void playActionByName(const char* jsonName,const char* actionName);
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/*init properties with json dictionay*/
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void initWithDictionary(const char* jsonName,JsonDictionary* dic,cocos2d::Object* root);
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/**
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* Release all actions.
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*
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*/
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void releaseActions();
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protected:
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cocos2d::Dictionary* _pActionDic;
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};
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}
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#endif
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