mirror of https://github.com/axmolengine/axmol.git
122 lines
3.0 KiB
C++
122 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCCOLLIDERDETECTOR_H__
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#define __CCCOLLIDERDETECTOR_H__
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#include "cocostudio/CCArmatureDefine.h"
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#include "cocostudio/CCDatas.h"
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#ifndef PT_RATIO
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#define PT_RATIO 32
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#endif
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class b2Body;
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class b2Fixture;
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struct b2Filter;
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struct cpBody;
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struct cpShape;
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namespace cocostudio {
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class Bone;
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class ColliderBody : public cocos2d::Object
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{
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public:
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#if ENABLE_PHYSICS_BOX2D_DETECT
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CC_SYNTHESIZE(b2Fixture *, _fixture, B2Fixture)
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CC_SYNTHESIZE(b2Filter *, _filter, B2Filter)
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#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
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CC_SYNTHESIZE(cpShape *, _shape, Shape)
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#endif
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public:
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ColliderBody(ContourData *contourData);
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~ColliderBody();
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inline ContourData *getContourData()
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{
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return _contourData;
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}
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private:
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ContourData *_contourData;
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};
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/*
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* @brief ContourSprite used to draw the contour of the display
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*/
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class ColliderDetector : public cocos2d::Object
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{
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public:
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static ColliderDetector *create();
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static ColliderDetector *create(Bone *bone);
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public:
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/**
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* @js ctor
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*/
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ColliderDetector();
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/**
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* @js NA
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* @lua NA
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*/
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~ColliderDetector(void);
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virtual bool init();
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virtual bool init(Bone *bone);
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void addContourData(ContourData *contourData);
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void addContourDataList(cocos2d::Array *contourDataList);
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void removeContourData(ContourData *contourData);
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void removeAll();
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void updateTransform(cocos2d::AffineTransform &t);
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void setActive(bool active);
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bool getActive();
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cocos2d::Array *getColliderBodyList();
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protected:
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cocos2d::Array *_colliderBodyList;
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CC_SYNTHESIZE(Bone *, _bone, Bone);
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#if ENABLE_PHYSICS_BOX2D_DETECT
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CC_PROPERTY(b2Body *, _body, Body);
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#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
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CC_PROPERTY(cpBody *, _body, Body);
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#endif
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protected:
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bool _active;
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};
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}
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#endif /*__CCCOLLIDERDETECTOR_H__*/
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