mirror of https://github.com/axmolengine/axmol.git
227 lines
5.4 KiB
C++
227 lines
5.4 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "cocostudio/CCComAudio.h"
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#include "SimpleAudioEngine.h"
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namespace cocostudio {
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ComAudio::ComAudio(void)
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: _filePath("")
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, _loop(false)
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{
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_name = "Audio";
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}
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ComAudio::~ComAudio(void)
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{
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}
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bool ComAudio::init()
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{
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return true;
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}
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void ComAudio::onEnter()
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{
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}
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void ComAudio::onExit()
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{
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stopBackgroundMusic(true);
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stopAllEffects();
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}
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bool ComAudio::isEnabled() const
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{
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return _enabled;
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}
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void ComAudio::setEnabled(bool b)
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{
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_enabled = b;
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}
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ComAudio* ComAudio::create(void)
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{
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ComAudio * pRet = new ComAudio();
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if (pRet && pRet->init())
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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void ComAudio::end()
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{
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CocosDenshion::SimpleAudioEngine::end();
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}
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void ComAudio::preloadBackgroundMusic(const char* pszFilePath)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->preloadBackgroundMusic(pszFilePath);
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}
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void ComAudio::playBackgroundMusic(const char* pszFilePath, bool bLoop)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic(pszFilePath, bLoop);
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}
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void ComAudio::playBackgroundMusic(const char* pszFilePath)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic(pszFilePath);
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}
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void ComAudio::stopBackgroundMusic(bool bReleaseData)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->stopBackgroundMusic(bReleaseData);
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}
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void ComAudio::stopBackgroundMusic()
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->stopBackgroundMusic();
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}
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void ComAudio::pauseBackgroundMusic()
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
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}
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void ComAudio::resumeBackgroundMusic()
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
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}
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void ComAudio::rewindBackgroundMusic()
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->rewindBackgroundMusic();
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}
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bool ComAudio::willPlayBackgroundMusic()
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{
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return CocosDenshion::SimpleAudioEngine::getInstance()->willPlayBackgroundMusic();
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}
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bool ComAudio::isBackgroundMusicPlaying()
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{
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return CocosDenshion::SimpleAudioEngine::getInstance()->isBackgroundMusicPlaying();
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}
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float ComAudio::getBackgroundMusicVolume()
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{
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return CocosDenshion::SimpleAudioEngine::getInstance()->getBackgroundMusicVolume();
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}
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void ComAudio::setBackgroundMusicVolume(float volume)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->setBackgroundMusicVolume(volume);
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}
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float ComAudio::getEffectsVolume()
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{
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return CocosDenshion::SimpleAudioEngine::getInstance()->getEffectsVolume();
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}
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void ComAudio::setEffectsVolume(float volume)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->setEffectsVolume(volume);
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}
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unsigned int ComAudio::playEffect(const char* pszFilePath, bool bLoop)
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{
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return CocosDenshion::SimpleAudioEngine::getInstance()->playEffect(pszFilePath, bLoop);
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}
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unsigned int ComAudio::playEffect(const char* pszFilePath)
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{
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return CocosDenshion::SimpleAudioEngine::getInstance()->playEffect(pszFilePath);
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}
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void ComAudio::pauseEffect(unsigned int nSoundId)
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{
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return CocosDenshion::SimpleAudioEngine::getInstance()->pauseEffect(nSoundId);
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}
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void ComAudio::pauseAllEffects()
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->pauseAllEffects();
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}
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void ComAudio::resumeEffect(unsigned int nSoundId)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->resumeEffect(nSoundId);
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}
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void ComAudio::resumeAllEffects()
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->resumeAllEffects();
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}
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void ComAudio::stopEffect(unsigned int nSoundId)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->stopEffect(nSoundId);
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}
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void ComAudio::stopAllEffects()
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->stopAllEffects();
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}
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void ComAudio::preloadEffect(const char* pszFilePath)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect(pszFilePath);
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}
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void ComAudio::unloadEffect(const char *pszFilePath)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->unloadEffect(pszFilePath);
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}
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void ComAudio::setFile(const char* pszFilePath)
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{
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_filePath.assign(pszFilePath);
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}
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void ComAudio::setLoop(bool bLoop)
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{
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_loop = bLoop;
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}
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const char* ComAudio::getFile()
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{
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return _filePath.c_str();
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}
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bool ComAudio::isLoop()
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{
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return _loop;
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}
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}
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