mirror of https://github.com/axmolengine/axmol.git
100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_EXTENTIONS_CCCOMAUDIO_H__
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#define __CC_EXTENTIONS_CCCOMAUDIO_H__
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#include "cocos2d.h"
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namespace cocostudio {
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class ComAudio : public cocos2d::Component
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{
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protected:
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/**
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* @js ctor
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*/
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ComAudio(void);
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ComAudio(void);
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public:
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virtual bool init();
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onEnter();
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onExit();
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virtual bool isEnabled() const;
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virtual void setEnabled(bool b);
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static ComAudio* create(void);
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public:
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void end();
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void preloadBackgroundMusic(const char* pszFilePath);
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void playBackgroundMusic(const char* pszFilePath, bool bLoop);
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void playBackgroundMusic(const char* pszFilePath);
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void stopBackgroundMusic(bool bReleaseData);
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void stopBackgroundMusic();
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void pauseBackgroundMusic();
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void resumeBackgroundMusic();
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void rewindBackgroundMusic();
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bool willPlayBackgroundMusic();
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bool isBackgroundMusicPlaying();
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float getBackgroundMusicVolume();
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void setBackgroundMusicVolume(float volume);
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float getEffectsVolume();
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void setEffectsVolume(float volume);
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unsigned int playEffect(const char* pszFilePath, bool bLoop);
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unsigned int playEffect(const char* pszFilePath);
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void pauseEffect(unsigned int nSoundId);
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void pauseAllEffects();
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void resumeEffect(unsigned int nSoundId);
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void resumeAllEffects();
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void stopEffect(unsigned int nSoundId);
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void stopAllEffects();
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void preloadEffect(const char* pszFilePath);
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void unloadEffect(const char* pszFilePath);
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void setFile(const char* pszFilePath);
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const char* getFile();
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void setLoop(bool bLoop);
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bool isLoop();
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private:
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std::string _filePath;
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bool _loop;
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};
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}
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#endif // __FUNDATION__CCCOMPONENT_H__
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