mirror of https://github.com/axmolengine/axmol.git
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "cocostudio/CCSpriteFrameCacheHelper.h"
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using namespace cocos2d;
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namespace cocostudio {
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SpriteFrameCacheHelper *SpriteFrameCacheHelper::_spriteFrameCacheHelper = NULL;
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SpriteFrameCacheHelper *SpriteFrameCacheHelper::getInstance()
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{
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if(!_spriteFrameCacheHelper)
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{
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_spriteFrameCacheHelper = new SpriteFrameCacheHelper();
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}
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return _spriteFrameCacheHelper;
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}
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void SpriteFrameCacheHelper::purge()
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{
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delete _spriteFrameCacheHelper;
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_spriteFrameCacheHelper = NULL;
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}
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void SpriteFrameCacheHelper::addSpriteFrameFromFile(const char *plistPath, const char *imagePath)
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{
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CCSpriteFrameCache::getInstance()->addSpriteFramesWithFile(plistPath, imagePath);
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}
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TextureAtlas *SpriteFrameCacheHelper::getTexureAtlasWithTexture(Texture2D *texture)
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{
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int key = texture->getName();
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TextureAtlas *atlas = (TextureAtlas *)_textureAtlasDic->objectForKey(key);
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if (atlas == NULL)
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{
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atlas = TextureAtlas::createWithTexture(texture, 4);
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_textureAtlasDic->setObject(atlas, key);
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}
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return atlas;
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}
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SpriteFrameCacheHelper::SpriteFrameCacheHelper()
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{
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_textureAtlasDic = new Dictionary();
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}
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SpriteFrameCacheHelper::~SpriteFrameCacheHelper()
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{
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CC_SAFE_RELEASE_NULL(_textureAtlasDic);
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}
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}
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