mirror of https://github.com/axmolengine/axmol.git
137 lines
4.3 KiB
C++
137 lines
4.3 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCTWEENFUNCTION_H__
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#define __CCTWEENFUNCTION_H__
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#include "cocostudio/CCArmatureDefine.h"
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#include <math.h>
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namespace cocostudio {
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enum CCTweenType
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{
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TWEEN_EASING_MIN = -1,
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Linear,
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Sine_EaseIn,
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Sine_EaseInOut,
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Sine_EaseOut,
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Quad_EaseIn,
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Quad_EaseOut,
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Quad_EaseInOut,
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Cubic_EaseIn,
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Cubic_EaseOut,
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Cubic_EaseInOut,
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Quart_EaseIn,
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Quart_EaseOut,
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Quart_EaseInOut,
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Quint_EaseIn,
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Quint_EaseOut,
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Quint_EaseInOut,
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Expo_EaseIn,
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Expo_EaseOut,
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Expo_EaseInOut,
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Circ_EaseIn,
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Circ_EaseOut,
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Circ_EaseInOut,
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Elastic_EaseIn,
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Elastic_EaseOut,
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Elastic_EaseInOut,
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Back_EaseIn,
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Back_EaseOut,
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Back_EaseInOut,
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Bounce_EaseIn,
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Bounce_EaseOut,
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Bounce_EaseInOut,
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TWEEN_EASING_MAX = 10000
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};
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class TweenFunction
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{
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public:
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static float tweenTo(float from, float change, float time, float duration, CCTweenType tweenType);
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static float linear(float t, float b, float c, float d);
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static float sineEaseIn(float t, float b, float c, float d);
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static float sineEaseOut(float t, float b, float c, float d);
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static float sineEaseInOut(float t, float b, float c, float d);
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static float quadEaseIn(float t, float b, float c, float d);
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static float quadEaseOut(float t, float b, float c, float d);
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static float quadEaseInOut(float t, float b, float c, float d);
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static float cubicEaseIn(float t, float b, float c, float d);
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static float cubicEaseOut(float t, float b, float c, float d);
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static float cubicEaseInOut(float t, float b, float c, float d);
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static float quartEaseIn(float t, float b, float c, float d);
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static float quartEaseOut(float t, float b, float c, float d);
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static float quartEaseInOut(float t, float b, float c, float d);
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static float quintEaseIn(float t, float b, float c, float d);
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static float quintEaseOut(float t, float b, float c, float d);
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static float quintEaseInOut(float t, float b, float c, float d);
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static float expoEaseIn(float t, float b, float c, float d);
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static float expoEaseOut(float t, float b, float c, float d);
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static float expoEaseInOut(float t, float b, float c, float d);
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static float circEaseIn(float t, float b, float c, float d);
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static float circEaseOut(float t, float b, float c, float d);
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static float circEaseInOut(float t, float b, float c, float d);
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static float elasticEaseIn(float t, float b, float c, float d, float a = 0, float p = 0);
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static float elasticEaseOut(float t, float b, float c, float d, float a = 0, float p = 0);
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static float elasticEaseInOut(float t, float b, float c, float d, float a = 0, float p = 0);
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static float backEaseIn(float t, float b, float c, float d, float s = 0);
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static float backEaseOut(float t, float b, float c, float d, float s = 0);
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static float backEaseInOut(float t, float b, float c, float d, float s = 0);
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static float bounceEaseIn(float t, float b, float c, float d);
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static float bounceEaseOut(float t, float b, float c, float d);
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static float bounceEaseInOut(float t, float b, float c, float d);
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};
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}
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#endif /*__CCTWEENFUNCTION_H__*/
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