mirror of https://github.com/axmolengine/axmol.git
141 lines
4.0 KiB
C++
141 lines
4.0 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCCAMERA_ACTION_H__
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#define __CCCAMERA_ACTION_H__
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#include "2d/CCActionInterval.h"
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#include "math/CCMath.h"
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NS_CC_BEGIN
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class Camera;
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/**
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* @addtogroup actions
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* @{
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*/
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/**
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@brief Base class for Camera actions
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@ingroup Actions
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*/
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class CC_DLL ActionCamera : public ActionInterval //<NSCopying>
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{
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public:
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/**
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* @js ctor
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*/
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ActionCamera();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ActionCamera(){};
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// Overrides
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virtual void startWithTarget(Node *target) override;
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virtual ActionCamera * reverse() const override;
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virtual ActionCamera *clone() const override;
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/* sets the Eye value of the Camera */
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void setEye(const Vec3 &eye);
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void setEye(float x, float y, float z);
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/* returns the Eye value of the Camera */
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const Vec3& getEye() const { return _eye; }
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/* sets the Center value of the Camera */
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void setCenter(const Vec3 ¢er);
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/* returns the Center value of the Camera */
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const Vec3& getCenter() const { return _center; }
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/* sets the Up value of the Camera */
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void setUp(const Vec3 &up);
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/* Returns the Up value of the Camera */
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const Vec3& getUp() const { return _up; }
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protected:
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void restore();
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void updateTransform();
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Vec3 _center;
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Vec3 _eye;
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Vec3 _up;
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};
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/**
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@brief OrbitCamera action
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Orbits the camera around the center of the screen using spherical coordinates
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@ingroup Actions
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*/
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class CC_DLL OrbitCamera : public ActionCamera //<NSCopying>
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{
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public:
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/** creates a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX */
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static OrbitCamera* create(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX);
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/** positions the camera according to spherical coordinates */
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void sphericalRadius(float *r, float *zenith, float *azimuth);
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// Overrides
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OrbitCamera *clone() const override;
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virtual void startWithTarget(Node *target) override;
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virtual void update(float time) override;
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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OrbitCamera();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~OrbitCamera();
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/** initializes a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX */
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bool initWithDuration(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX);
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protected:
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float _radius;
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float _deltaRadius;
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float _angleZ;
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float _deltaAngleZ;
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float _angleX;
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float _deltaAngleX;
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float _radZ;
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float _radDeltaZ;
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float _radX;
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float _radDeltaX;
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};
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// end of actions group
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/// @}
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NS_CC_END
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#endif //__CCCAMERA_ACTION_H__
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