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attribute vec4 a_position;
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attribute vec2 a_texCoord;
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attribute vec4 a_color;
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varying vec4 v_fragmentColor;
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varying vec2 v_texCoord;
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void main()
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{
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gl_Position = CC_PMatrix * CC_MVMatrix * a_position;
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v_fragmentColor = a_color;
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v_texCoord = a_texCoord;
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} |