.. |
metal
|
Tidy code
|
2020-09-11 00:10:44 +08:00 |
opengl
|
finish gl backend
|
2020-09-11 01:19:10 +08:00 |
Backend.h
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
Buffer.h
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
CommandBuffer.cpp
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
CommandBuffer.h
|
Tidy code
|
2020-09-11 00:10:44 +08:00 |
DepthStencilState.cpp
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
DepthStencilState.h
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
Device.cpp
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
Device.h
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
DeviceInfo.h
|
Improve images decoder
|
2020-08-31 21:04:47 +08:00 |
Macros.h
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
PixelBufferDescriptor.h
|
Refine code
|
2020-09-10 21:38:24 +08:00 |
Program.cpp
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
Program.h
|
fix incorrect hash structure for RenderPipeline (#20373)
|
2019-11-30 16:54:50 +08:00 |
ProgramCache.cpp
|
Merge: f6853a5852 f36d21c9bf
|
2020-02-12 20:58:25 +08:00 |
ProgramCache.h
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
ProgramState.cpp
|
Clear vector after releaseTextures
|
2020-08-29 22:00:58 +08:00 |
ProgramState.h
|
Remove unused comment [skip appveyor][skip travis]
|
2020-08-29 16:59:15 +08:00 |
ProgramStateRegistry.cpp
|
fix memory leak for ProgramStateRegistry use
|
2020-09-08 22:13:10 +08:00 |
ProgramStateRegistry.h
|
fix memory leak for ProgramStateRegistry use
|
2020-09-08 22:13:10 +08:00 |
RenderPassDescriptor.cpp
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
RenderPassDescriptor.h
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
RenderPipeline.h
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
RenderPipelineDescriptor.h
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
ShaderCache.cpp
|
fix incorrect hash structure for RenderPipeline (#20373)
|
2019-11-30 16:54:50 +08:00 |
ShaderCache.h
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
ShaderModule.cpp
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
ShaderModule.h
|
fix incorrect hash structure for RenderPipeline (#20373)
|
2019-11-30 16:54:50 +08:00 |
Texture.cpp
|
ASTC6x6 support and more comment about bpp usage in engine (#191)
|
2020-09-03 18:01:40 +08:00 |
Texture.h
|
finish gl backend
|
2020-09-11 01:19:10 +08:00 |
Types.cpp
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
Types.h
|
ASTC6x6 support and more comment about bpp usage in engine (#191)
|
2020-09-03 18:01:40 +08:00 |
VertexLayout.cpp
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |
VertexLayout.h
|
Init Commit
|
2019-11-23 20:27:39 +08:00 |