mirror of https://github.com/axmolengine/axmol.git
71 lines
3.1 KiB
C++
71 lines
3.1 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CDDANDRIODANDROIDJAVAENGINE_H__
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#define __CDDANDRIODANDROIDJAVAENGINE_H__
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#include "SimpleAudioEngine.h"
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#include "platform/android/jni/JniHelper.h"
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#include <list>
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namespace CocosDenshion {
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namespace android {
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class AndroidJavaEngine : public SimpleAudioEngine {
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public:
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AndroidJavaEngine();
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~AndroidJavaEngine();
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virtual void preloadBackgroundMusic(const char* filePath);
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virtual void playBackgroundMusic(const char* filePath, bool loop);
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virtual void stopBackgroundMusic(bool releaseData);
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virtual void pauseBackgroundMusic();
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virtual void resumeBackgroundMusic();
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virtual void rewindBackgroundMusic();
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virtual bool willPlayBackgroundMusic();
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virtual bool isBackgroundMusicPlaying();
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virtual float getBackgroundMusicVolume();
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virtual void setBackgroundMusicVolume(float volume);
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virtual float getEffectsVolume();
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virtual void setEffectsVolume(float volume);
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virtual unsigned int playEffect(const char* filePath, bool loop = false,
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float pitch = 1.0f, float pan = 0.0f, float gain = 1.0f);
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virtual void pauseEffect(unsigned int soundId);
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virtual void pauseAllEffects();
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virtual void resumeEffect(unsigned int soundId);
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virtual void resumeAllEffects();
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virtual void stopEffect(unsigned int soundId);
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virtual void stopAllEffects();
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virtual void preloadEffect(const char* filePath);
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virtual void unloadEffect(const char* filePath);
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private :
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bool _implementBaseOnAudioEngine;
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float _effectVolume;
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std::list<int> _soundIDs;
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};
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}
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}
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#endif //__CDDANDRIODANDROIDJAVAENGINE_H__
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