axmol/tests/cpp-tests/Source/shaders/example_3D_PositionTex.fsh

19 lines
337 B
GLSL

#version 310 es
precision highp float;
precision highp int;
layout(location = TEXCOORD0) in vec2 v_texCoord;
layout(binding = 0) uniform sampler2D u_tex0;
layout(std140) uniform fs_ub {
vec4 u_color;
};
layout(location = SV_Target0) out vec4 FragColor;
void main(void)
{
FragColor = texture(u_tex0, v_texCoord) * u_color;
}