mirror of https://github.com/axmolengine/axmol.git
264 lines
9.6 KiB
Plaintext
264 lines
9.6 KiB
Plaintext
//
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// TestAudioEngine_iphoneViewController.m
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// TestAudioEngine.iphone
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//
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// Created by Walzer on 11-1-8.
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// Copyright 2011 __MyCompanyName__. All rights reserved.
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//
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#import "TestAudioEngine_iphoneViewController.h"
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#include "SimpleAudioEngine.h"
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@implementation TestAudioEngine_iphoneViewController
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/*
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// The designated initializer. Override to perform setup that is required before the view is loaded.
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- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
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if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
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// Custom initialization
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}
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return self;
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}
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*/
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/*
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// Implement loadView to create a view hierarchy programmatically, without using a nib.
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- (void)loadView {
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}
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*/
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// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
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- (void)viewDidLoad {
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[super viewDidLoad];
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// preload background music and effect music
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CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic("background.mp3");
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CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadEffect("Effect1.wav");
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// button1 play background music
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UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
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[button1 setTitle:@"play background music" forState:UIControlStateNormal];
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CGRect button1Rect = CGRectMake(10, 30, 200, 20);
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[button1 setFrame:button1Rect];
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[button1 addTarget:self action:@selector(button1Click:) forControlEvents:UIControlEventTouchUpInside];
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// button2 stop background music
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UIButton *button2 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
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[button2 setTitle:@"stop background music" forState:UIControlStateNormal];
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CGRect button2Rect = CGRectMake(10, 50, 200, 20);
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[button2 setFrame:button2Rect];
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[button2 addTarget:self action:@selector(button2Click:) forControlEvents:UIControlEventTouchUpInside];
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// button3 pause background music
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UIButton *button3 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
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[button3 setTitle:@"pause background music" forState:UIControlStateNormal];
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CGRect button3Rect = CGRectMake(10, 70, 200, 20);
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[button3 setFrame:button3Rect];
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[button3 addTarget:self action:@selector(button3Click:) forControlEvents:UIControlEventTouchUpInside];
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// button4 resume background music
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UIButton *button4 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
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[button4 setTitle:@"resume background music" forState:UIControlStateNormal];
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CGRect button4Rect = CGRectMake(10, 90, 200, 20);
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[button4 setFrame:button4Rect];
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[button4 addTarget:self action:@selector(button4Click:) forControlEvents:UIControlEventTouchUpInside];
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// button5 rewind background music
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UIButton *button5 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
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[button5 setTitle:@"rewind background music" forState:UIControlStateNormal];
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CGRect button5Rect = CGRectMake(10, 110, 200, 20);
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[button5 setFrame:button5Rect];
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[button5 addTarget:self action:@selector(button5Click:) forControlEvents:UIControlEventTouchUpInside];
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// button6 add background music volume
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UIButton *button6 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
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[button6 setTitle:@"add background music volume" forState:UIControlStateNormal];
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CGRect button6Rect = CGRectMake(10, 130, 230, 20);
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[button6 setFrame:button6Rect];
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[button6 addTarget:self action:@selector(button6Click:) forControlEvents:UIControlEventTouchUpInside];
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// button7 sub background music volume
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UIButton *button7 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
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[button7 setTitle:@"sub background music volume" forState:UIControlStateNormal];
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CGRect button7Rect = CGRectMake(10, 150, 230, 20);
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[button7 setFrame:button7Rect];
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[button7 addTarget:self action:@selector(button7Click:) forControlEvents:UIControlEventTouchUpInside];
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// button8 check if background music is playing
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UIButton *button8 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
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[button8 setTitle:@"is background music playing" forState:UIControlStateNormal];
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CGRect button8Rect = CGRectMake(10, 170, 230, 20);
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[button8 setFrame:button8Rect];
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[button8 addTarget:self action:@selector(button8Click:) forControlEvents:UIControlEventTouchUpInside];
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// button9 play effect
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UIButton *button9 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
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[button9 setTitle:@"play effect" forState:UIControlStateNormal];
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CGRect button9Rect = CGRectMake(10, 190, 200, 20);
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[button9 setFrame:button9Rect];
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[button9 addTarget:self action:@selector(button9Click:) forControlEvents:UIControlEventTouchUpInside];
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// button10 add effect music volume
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UIButton *button10 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
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[button10 setTitle:@"add effect music volume" forState:UIControlStateNormal];
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CGRect button10Rect = CGRectMake(10, 210, 200, 20);
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[button10 setFrame:button10Rect];
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[button10 addTarget:self action:@selector(button10Click:) forControlEvents:UIControlEventTouchUpInside];
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// button11 sub effect music volume
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UIButton *button11 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
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[button11 setTitle:@"sub effect music volume" forState:UIControlStateNormal];
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CGRect button11Rect = CGRectMake(10, 230, 200, 20);
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[button11 setFrame:button11Rect];
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[button11 addTarget:self action:@selector(button11Click:) forControlEvents:UIControlEventTouchUpInside];
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// button12 reset
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UIButton *button12 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
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[button12 setTitle:@"reset" forState:UIControlStateNormal];
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CGRect button12Rect = CGRectMake(10, 250, 200, 20);
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[button12 setFrame:button12Rect];
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[button12 addTarget:self action:@selector(button12Click:) forControlEvents:UIControlEventTouchUpInside];
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[self.view addSubview:button1];
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[self.view addSubview:button2];
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[self.view addSubview:button3];
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[self.view addSubview:button4];
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[self.view addSubview:button5];
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[self.view addSubview:button6];
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[self.view addSubview:button7];
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[self.view addSubview:button8];
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[self.view addSubview:button9];
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[self.view addSubview:button10];
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[self.view addSubview:button11];
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[self.view addSubview:button12];
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}
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// play background music
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- (void)button1Click:(UIButton*)sender{
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CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic("background.mp3", true);
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}
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// stop background music
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- (void)button2Click:(UIButton*)sender{
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CocosDenshion::SimpleAudioEngine::sharedEngine()->stopBackgroundMusic();
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}
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// pause background music
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- (void)button3Click:(UIButton*)sender{
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CocosDenshion::SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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}
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// resume background music
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- (void)button4Click:(UIButton*)sender{
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CocosDenshion::SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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}
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// rewind background music
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- (void)button5Click:(UIButton*)sender{
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CocosDenshion::SimpleAudioEngine::sharedEngine()->rewindBackgroundMusic();
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}
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// add background music volume
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- (void)button6Click:(UIButton*)sender{
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int volume = CocosDenshion::SimpleAudioEngine::sharedEngine()->getBackgroundMusicVolume();
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NSAssert(volume <= 100 && volume >= 0, @"invalid volume");
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volume += 1;
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if (volume > 100) {
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volume = 100;
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}
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CocosDenshion::SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(volume);
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}
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// sub background music volume
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- (void)button7Click:(UIButton*)sender{
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int volume = CocosDenshion::SimpleAudioEngine::sharedEngine()->getBackgroundMusicVolume();
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NSAssert(volume <= 100 && volume >= 0, @"invalid volume");
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volume -= 1;
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if (volume < 0) {
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volume = 0;
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}
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CocosDenshion::SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(volume);
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}
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// is background music playing
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- (void)button8Click:(UIButton*)sender{
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if (CocosDenshion::SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying()) {
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NSLog(@"background music is playing");
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}
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else {
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NSLog(@"background music is not playing");
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}
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}
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// play effect
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- (void)button9Click:(UIButton*)sender{
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CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("Effect1.wav");
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}
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// add effect music volume
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- (void)button10Click:(UIButton*)sender{
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int volume = CocosDenshion::SimpleAudioEngine::sharedEngine()->getEffectsVolume();
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NSAssert(volume <= 100 && volume >= 0, @"invalid volume");
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volume += 1;
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if (volume > 100) {
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volume = 100;
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}
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CocosDenshion::SimpleAudioEngine::sharedEngine()->setEffectsVolume(volume);
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}
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// sub effect music volume
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- (void)button11Click:(UIButton*)sender{
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int volume = CocosDenshion::SimpleAudioEngine::sharedEngine()->getEffectsVolume();
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NSAssert(volume <= 100 && volume >= 0, @"invalid volume");
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volume -= 1;
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if (volume < 0) {
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volume = 0;
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}
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CocosDenshion::SimpleAudioEngine::sharedEngine()->setEffectsVolume(volume);
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}
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// reset
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- (void)button12Click:(UIButton*)sender{
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CocosDenshion::SimpleAudioEngine::sharedEngine()->end();
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}
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/*
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// Override to allow orientations other than the default portrait orientation.
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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// Return YES for supported orientations
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return (interfaceOrientation == UIInterfaceOrientationPortrait);
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}
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*/
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- (void)didReceiveMemoryWarning {
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// Releases the view if it doesn't have a superview.
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[super didReceiveMemoryWarning];
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// Release any cached data, images, etc that aren't in use.
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}
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- (void)viewDidUnload {
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// Release any retained subviews of the main view.
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// e.g. self.myOutlet = nil;
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}
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- (void)dealloc {
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[super dealloc];
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}
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@end
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