mirror of https://github.com/axmolengine/axmol.git
55 lines
1.4 KiB
JavaScript
55 lines
1.4 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Check that requesting a thread-lifetime actor twice for the same
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* value returns the same actor.
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*/
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var gDebuggee;
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var gClient;
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var gThreadClient;
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function run_test()
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{
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initTestDebuggerServer();
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gDebuggee = addTestGlobal("test-grips");
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gClient = new DebuggerClient(DebuggerServer.connectPipe());
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gClient.connect(function() {
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attachTestTabAndResume(gClient, "test-grips", function (aResponse, aTabClient, aThreadClient) {
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gThreadClient = aThreadClient;
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test_thread_lifetime();
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});
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});
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do_test_pending();
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}
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function test_thread_lifetime()
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{
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gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
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let pauseGrip = aPacket.frame.arguments[0];
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gClient.request({ to: pauseGrip.actor, type: "threadGrip" }, function (aResponse) {
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// Successful promotion won't return an error.
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do_check_eq(aResponse.error, undefined);
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let threadGrip1 = aResponse.from;
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gClient.request({ to: pauseGrip.actor, type: "threadGrip" }, function (aResponse) {
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do_check_eq(threadGrip1, aResponse.from);
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gThreadClient.resume(function() {
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finishClient(gClient);
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});
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});
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});
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});
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gDebuggee.eval("(" + function() {
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function stopMe(arg1) {
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debugger;
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};
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stopMe({obj: true});
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")"
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} + ")()");
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}
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