axmol/scripting/javascript/bindings/js/debugger/tests/unit/test_threadlifetime-06.js

73 lines
2.1 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Check that promoting multiple pause-lifetime actors to thread-lifetime actors
* works as expected.
*/
var gDebuggee;
var gClient;
var gThreadClient;
function run_test()
{
initTestDebuggerServer();
gDebuggee = addTestGlobal("test-grips");
gClient = new DebuggerClient(DebuggerServer.connectPipe());
gClient.connect(function() {
attachTestTabAndResume(gClient, "test-grips", function(aResponse, aTabClient, aThreadClient) {
gThreadClient = aThreadClient;
test_thread_lifetime();
});
});
do_test_pending();
}
function test_thread_lifetime()
{
gThreadClient.addOneTimeListener("paused", function(aEvent, aPacket) {
let actors = [];
let last;
for (let aGrip of aPacket.frame.arguments) {
actors.push(aGrip.actor);
last = aGrip.actor;
}
// Create thread-lifetime actors for these objects.
gThreadClient.threadGrips(actors, function(aResponse) {
// Successful promotion won't return an error.
do_check_eq(aResponse.error, undefined);
gThreadClient.addOneTimeListener("paused", function(aEvent, aPacket) {
// Verify that the promoted actors are returned again.
actors.forEach(function(actor, i) {
do_check_eq(actor, aPacket.frame.arguments[i].actor);
});
// Now that we've resumed, release the thread-lifetime grips.
gThreadClient.releaseMany(actors, function(aResponse) {
// Successful release won't return an error.
do_check_eq(aResponse.error, undefined);
gClient.request({ to: last, type: "bogusRequest" }, function(aResponse) {
do_check_eq(aResponse.error, "noSuchActor");
gThreadClient.resume(function(aResponse) {
finishClient(gClient);
});
});
});
});
gThreadClient.resume();
});
});
gDebuggee.eval("(" + function() {
function stopMe(arg1, arg2, arg3) {
debugger;
debugger;
};
stopMe({obj: 1}, {obj: 2}, {obj: 3});
")"
} + ")()");
}