mirror of https://github.com/axmolengine/axmol.git
187 lines
5.7 KiB
Lua
187 lines
5.7 KiB
Lua
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--------------------------------
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-- @module ControlStepper
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-- @extend Control
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-- @parent_module cc
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--------------------------------
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--
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-- @function [parent=#ControlStepper] setMinusSprite
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-- @param self
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-- @param #cc.Sprite var
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] getMinusLabel
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-- @param self
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-- @return Label#Label ret (return value: cc.Label)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] setWraps
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-- @param self
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-- @param #bool wraps
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] isContinuous
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] getMinusSprite
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-- @param self
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- Update the layout of the stepper with the given touch location.
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-- @function [parent=#ControlStepper] updateLayoutUsingTouchLocation
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-- @param self
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-- @param #vec2_table location
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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-- Set the numeric value of the stepper. If send is true, the Control::EventType::VALUE_CHANGED is sent.
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-- @function [parent=#ControlStepper] setValueWithSendingEvent
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-- @param self
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-- @param #double value
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-- @param #bool send
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] getPlusLabel
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-- @param self
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-- @return Label#Label ret (return value: cc.Label)
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--------------------------------
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-- Stop the autorepeat.
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-- @function [parent=#ControlStepper] stopAutorepeat
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-- @param self
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] setMinimumValue
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-- @param self
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-- @param #double minimumValue
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] getPlusSprite
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-- @param self
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] setPlusSprite
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-- @param self
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-- @param #cc.Sprite var
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] setMinusLabel
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-- @param self
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-- @param #cc.Label var
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] setValue
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-- @param self
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-- @param #double value
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] setStepValue
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-- @param self
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-- @param #double stepValue
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] setMaximumValue
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-- @param self
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-- @param #double maximumValue
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] update
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-- @param self
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-- @param #float dt
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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-- Start the autorepeat increment/decrement.
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-- @function [parent=#ControlStepper] startAutorepeat
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-- @param self
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] initWithMinusSpriteAndPlusSprite
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-- @param self
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-- @param #cc.Sprite minusSprite
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-- @param #cc.Sprite plusSprite
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] getValue
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-- @param self
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-- @return double#double ret (return value: double)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] setPlusLabel
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-- @param self
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-- @param #cc.Label var
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] create
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-- @param self
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-- @param #cc.Sprite minusSprite
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-- @param #cc.Sprite plusSprite
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-- @return ControlStepper#ControlStepper ret (return value: cc.ControlStepper)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] onTouchMoved
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-- @param self
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-- @param #cc.Touch pTouch
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-- @param #cc.Event pEvent
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] onTouchEnded
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-- @param self
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-- @param #cc.Touch pTouch
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-- @param #cc.Event pEvent
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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--------------------------------
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--
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-- @function [parent=#ControlStepper] onTouchBegan
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-- @param self
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-- @param #cc.Touch pTouch
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-- @param #cc.Event pEvent
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- js ctor
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-- @function [parent=#ControlStepper] ControlStepper
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-- @param self
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-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
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return nil
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