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metal
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optimize the uniform buffer (#19845)
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2019-06-26 10:26:49 +08:00 |
opengl
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should unbind prebound attachments to avoid error on some android devcies (#19875)
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2019-06-28 08:56:13 +08:00 |
Backend.h
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…
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BlendState.cpp
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…
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BlendState.h
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…
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Buffer.h
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remove unneeded function and rename function to more readable
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2019-04-30 15:19:53 +08:00 |
CommandBuffer.cpp
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…
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CommandBuffer.h
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[Feature] CaptureScreen works (#19547)
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2019-03-27 18:09:26 -07:00 |
DepthStencilState.cpp
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…
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DepthStencilState.h
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…
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Device.cpp
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Device.h
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setFrameBufferOnly to false when necessary (#19843)
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2019-06-18 18:05:22 -07:00 |
DeviceInfo.h
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Feature/update device info (#19712)
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2019-05-15 18:26:00 -07:00 |
Macros.h
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Program.cpp
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Program.h
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[Feature] fix spirte, label test when EGL context lost (#19612)
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2019-04-29 18:51:45 -07:00 |
ProgramCache.cpp
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fix lineColor.vert shader (#19684)
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2019-05-09 20:30:37 -07:00 |
ProgramCache.h
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[Feature] fix spirte, label test when EGL context lost (#19612)
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2019-04-29 18:51:45 -07:00 |
ProgramState.cpp
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[bugfix] fix TextureInfo copy constructor (#19865)
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2019-06-27 17:42:32 +08:00 |
ProgramState.h
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optimize the uniform buffer (#19845)
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2019-06-26 10:26:49 +08:00 |
RenderPassDescriptor.cpp
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add test case (#19830)
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2019-06-18 18:04:56 -07:00 |
RenderPassDescriptor.h
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add test case (#19830)
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2019-06-18 18:04:56 -07:00 |
RenderPipeline.h
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…
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RenderPipelineDescriptor.h
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Feature/fix mipmap issues (#19753)
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2019-06-02 18:39:51 -07:00 |
ShaderCache.cpp
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ShaderCache.h
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ShaderModule.cpp
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ShaderModule.h
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[Feature] fix spirte, label test when EGL context lost (#19612)
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2019-04-29 18:51:45 -07:00 |
Texture.cpp
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Rename backend::Texture2D (#19821)
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2019-06-12 00:01:15 -07:00 |
Texture.h
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Rename backend::Texture2D (#19821)
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2019-06-12 00:01:15 -07:00 |
Types.cpp
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…
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Types.h
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Feature/fix mipmap issues (#19753)
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2019-06-02 18:39:51 -07:00 |
VertexLayout.cpp
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fix lua-tests errors (#19646)
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2019-05-05 00:26:34 -07:00 |
VertexLayout.h
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fix lua-tests errors (#19646)
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2019-05-05 00:26:34 -07:00 |