mirror of https://github.com/axmolengine/axmol.git
125 lines
4.8 KiB
C++
125 lines
4.8 KiB
C++
/******************************************************************************
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* Spine Runtime Software License - Version 1.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. A Spine Essential, Professional, Enterprise, or Education License must
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* be purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/spine-cocos2dx.h>
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#include <spine/extension.h>
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USING_NS_CC;
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void _spAtlasPage_createTexture (spAtlasPage* self, const char* path) {
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Texture2D* texture = Director::getInstance()->getTextureCache()->addImage(path);
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TextureAtlas* textureAtlas = TextureAtlas::createWithTexture(texture, 4);
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textureAtlas->retain();
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self->rendererObject = textureAtlas;
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// Using getContentSize to make it supports the strategy of loading resources in cocos2d-x.
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self->width = texture->getPixelsWide();
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self->height = texture->getPixelsHigh();
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// self->width = texture->getContentSize().width;
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// self->height = texture->getContentSize().height;
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}
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void _spAtlasPage_disposeTexture (spAtlasPage* self) {
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((TextureAtlas*)self->rendererObject)->release();
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}
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char* _spUtil_readFile (const char* path, int* length)
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{
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char* ret = nullptr;
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int size = 0;
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Data data = FileUtils::getInstance()->getDataFromFile(path);
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if (!data.isNull())
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{
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size = static_cast<int>(data.getSize());
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*length = size;
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// Allocates one more byte for string terminal, it will be safe when parsing JSON file in Spine runtime.
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ret = (char*)malloc(size + 1);
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ret[size] = '\0';
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memcpy(ret, data.getBytes(), size);
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}
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return ret;
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}
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/**/
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void spRegionAttachment_updateQuad (spRegionAttachment* self, spSlot* slot, V3F_C4B_T2F_Quad* quad, bool premultipliedAlpha) {
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float vertices[8];
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spRegionAttachment_computeWorldVertices(self, slot->skeleton->x, slot->skeleton->y, slot->bone, vertices);
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GLubyte r = slot->skeleton->r * slot->r * 255;
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GLubyte g = slot->skeleton->g * slot->g * 255;
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GLubyte b = slot->skeleton->b * slot->b * 255;
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float normalizedAlpha = slot->skeleton->a * slot->a;
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if (premultipliedAlpha) {
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r *= normalizedAlpha;
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g *= normalizedAlpha;
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b *= normalizedAlpha;
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}
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GLubyte a = normalizedAlpha * 255;
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quad->bl.colors.r = r;
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quad->bl.colors.g = g;
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quad->bl.colors.b = b;
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quad->bl.colors.a = a;
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quad->tl.colors.r = r;
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quad->tl.colors.g = g;
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quad->tl.colors.b = b;
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quad->tl.colors.a = a;
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quad->tr.colors.r = r;
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quad->tr.colors.g = g;
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quad->tr.colors.b = b;
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quad->tr.colors.a = a;
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quad->br.colors.r = r;
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quad->br.colors.g = g;
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quad->br.colors.b = b;
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quad->br.colors.a = a;
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quad->bl.vertices.x = vertices[VERTEX_X1];
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quad->bl.vertices.y = vertices[VERTEX_Y1];
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quad->tl.vertices.x = vertices[VERTEX_X2];
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quad->tl.vertices.y = vertices[VERTEX_Y2];
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quad->tr.vertices.x = vertices[VERTEX_X3];
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quad->tr.vertices.y = vertices[VERTEX_Y3];
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quad->br.vertices.x = vertices[VERTEX_X4];
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quad->br.vertices.y = vertices[VERTEX_Y4];
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quad->bl.texCoords.u = self->uvs[VERTEX_X1];
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quad->bl.texCoords.v = self->uvs[VERTEX_Y1];
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quad->tl.texCoords.u = self->uvs[VERTEX_X2];
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quad->tl.texCoords.v = self->uvs[VERTEX_Y2];
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quad->tr.texCoords.u = self->uvs[VERTEX_X3];
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quad->tr.texCoords.v = self->uvs[VERTEX_Y3];
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quad->br.texCoords.u = self->uvs[VERTEX_X4];
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quad->br.texCoords.v = self->uvs[VERTEX_Y4];
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}
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