axmol/cocos2dx/platform/bada/CCEGLView_bada.cpp

500 lines
13 KiB
C++

/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCEGLView.h"
#include "CCSet.h"
#include "CCDirector.h"
#include "CCTouch.h"
#include "CCTouchDispatcher.h"
#include "CCAccelerometer_bada.h"
#include <GLES/egl.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
using namespace Osp::Base;
using namespace Osp::Base::Runtime;
using namespace Osp::System;
using namespace Osp::App;
using namespace Osp::Ui;
using namespace Osp::Ui::Controls;
using namespace Osp::Graphics;
NS_CC_BEGIN;
//////////////////////////////////////////////////////////////////////////
// impliment CCEGL
//////////////////////////////////////////////////////////////////////////
static CCEGLView * s_pMainWindow;
class CCEGL
{
public:
~CCEGL()
{
if (EGL_NO_SURFACE != m_eglSurface)
{
eglDestroySurface(m_eglDisplay, m_eglSurface);
}
if (EGL_NO_CONTEXT != m_eglContext)
{
eglDestroyContext(m_eglDisplay, m_eglContext);
}
eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(m_eglDisplay);
}
static CCEGL * create(CCEGLView * pWindow)
{
CCEGL * pEGL = new CCEGL;
bool bSuccess = false;
do
{
CC_BREAK_IF(! pEGL);
pEGL->m_eglNativeWindow = pWindow;
EGLDisplay eglDisplay;
CC_BREAK_IF(EGL_NO_DISPLAY == (eglDisplay = eglGetDisplay(pEGL->m_eglNativeDisplay)));
EGLint nMajor, nMinor;
CC_BREAK_IF(EGL_FALSE == eglInitialize(eglDisplay, &nMajor, &nMinor) || 1 != nMajor);
EGLint aConfigAttribs[] = {
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_ALPHA_SIZE, 0,
EGL_DEPTH_SIZE, 8,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
EGL_NONE
};
eglBindAPI(EGL_OPENGL_ES_API);
///
EGLint iConfigs;
EGLConfig eglConfig;
CC_BREAK_IF(EGL_FALSE == eglChooseConfig(eglDisplay, aConfigAttribs, &eglConfig, 1, &iConfigs)
|| (iConfigs != 1));
EGLContext eglContext;
eglContext = eglCreateContext(eglDisplay, eglConfig, NULL, NULL);
CC_BREAK_IF(EGL_NO_CONTEXT == eglContext);
EGLSurface eglSurface;
eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, pEGL->m_eglNativeWindow, NULL);
CC_BREAK_IF(EGL_NO_SURFACE == eglSurface);
CC_BREAK_IF(EGL_FALSE == eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext));
pEGL->m_eglDisplay = eglDisplay;
pEGL->m_eglConfig = eglConfig;
pEGL->m_eglContext = eglContext;
pEGL->m_eglSurface = eglSurface;
bSuccess = true;
} while (0);
if (! bSuccess)
{
CC_SAFE_DELETE(pEGL);
}
return pEGL;
}
void resizeSurface()
{
// if (! m_eglNativeWindow || EGL_NO_DISPLAY == m_eglDisplay)
// {
// return;
// }
//
// // release old surface
// if (EGL_NO_SURFACE != m_eglSurface)
// {
// eglDestroySurface(m_eglDisplay, m_eglSurface);
// m_eglSurface = EGL_NO_SURFACE;
// }
//
// // create new surface and make current
// m_eglSurface = eglCreateWindowSurface(m_eglDisplay, m_eglConfig, m_eglNativeWindow, NULL);
// eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext);
}
void swapBuffers()
{
if (EGL_NO_DISPLAY != m_eglDisplay)
{
eglSwapBuffers(m_eglDisplay, m_eglSurface);
}
}
private:
CCEGL()
: m_eglNativeWindow(NULL)
, m_eglNativeDisplay(EGL_DEFAULT_DISPLAY)
, m_eglDisplay(EGL_NO_DISPLAY)
, m_eglConfig(0)
, m_eglSurface(EGL_NO_SURFACE)
, m_eglContext(EGL_NO_CONTEXT)
{}
EGLNativeWindowType m_eglNativeWindow;
EGLNativeDisplayType m_eglNativeDisplay;
EGLDisplay m_eglDisplay;
EGLConfig m_eglConfig;
EGLSurface m_eglSurface;
EGLContext m_eglContext;
};
//////////////////////////////////////////////////////////////////////////
// impliment CCEGLView
//////////////////////////////////////////////////////////////////////////
CCEGLView::CCEGLView()
: m_bNotHVGA(true)
, m_pDelegate(NULL)
, m_fScreenScaleFactor(1.0)
, m_bCaptured(false)
, m_pEGL(NULL)
, m_nowOrientation(ORIENTATION_PORTRAIT)
{
m_pTouch = new CCTouch;
m_pSet = new CCSet;
m_eInitOrientation = CCDirector::sharedDirector()->getDeviceOrientation();
}
CCEGLView::~CCEGLView()
{
release();
CC_SAFE_DELETE(m_pSet);
CC_SAFE_DELETE(m_pTouch);
CC_SAFE_DELETE(m_pDelegate);
CC_SAFE_DELETE(m_pEGL);
}
CCSize CCEGLView::getSize()
{
CCSize s;
if (m_nowOrientation == ORIENTATION_PORTRAIT || m_nowOrientation == ORIENTATION_PORTRAIT_REVERSE)
{
s = CCSizeMake(MIN(m_sSizeInPoint.width, m_sSizeInPoint.height), MAX(m_sSizeInPoint.width, m_sSizeInPoint.height));
}
else
{
s = CCSizeMake(MAX(m_sSizeInPoint.width, m_sSizeInPoint.height), MIN(m_sSizeInPoint.width, m_sSizeInPoint.height));
}
return s;
}
CCRect CCEGLView::getFrame()
{
CCRect rc;
if (m_nowOrientation == ORIENTATION_PORTRAIT || m_nowOrientation == ORIENTATION_PORTRAIT_REVERSE)
{
rc = CCRectMake(0, 0, MIN(m_sSizeInPoint.width, m_sSizeInPoint.height), MAX(m_sSizeInPoint.width, m_sSizeInPoint.height));
}
else
{
rc = CCRectMake(0, 0, MAX(m_sSizeInPoint.width, m_sSizeInPoint.height), MIN(m_sSizeInPoint.width, m_sSizeInPoint.height));
}
return rc;
}
bool CCEGLView::isOpenGLReady()
{
return (NULL != m_pEGL);
}
void CCEGLView::release()
{
Application::GetInstance()->Terminate();
}
void CCEGLView::setTouchDelegate(EGLTouchDelegate * pDelegate)
{
m_pDelegate = pDelegate;
}
void CCEGLView::swapBuffers()
{
if (m_pEGL)
{
m_pEGL->swapBuffers();
}
}
bool CCEGLView::canSetContentScaleFactor()
{
// can scale content?
return false;
}
void CCEGLView::setContentScaleFactor(float contentScaleFactor)
{
m_fScreenScaleFactor = contentScaleFactor;
}
static int badaOrientation[4] = {
ORIENTATION_PORTRAIT,
ORIENTATION_PORTRAIT_REVERSE,
ORIENTATION_LANDSCAPE,
ORIENTATION_LANDSCAPE_REVERSE
};
int CCEGLView::setDeviceOrientation(int eOritation)
{
// m_nowOrientation = (Orientation)badaOrientation[eOritation];
// SetOrientation(m_nowOrientation);
//
// if (m_nowOrientation == ORIENTATION_PORTRAIT || m_nowOrientation == ORIENTATION_PORTRAIT_REVERSE)
// {
// resize(MIN(m_sSizeInPixel.width, m_sSizeInPixel.height), MAX(m_sSizeInPixel.width, m_sSizeInPixel.height));
// }
// else
// {
// resize(MAX(m_sSizeInPixel.width, m_sSizeInPixel.height), MIN(m_sSizeInPixel.width, m_sSizeInPixel.height));
// }
return eOritation;
}
void CCEGLView::setViewPortInPoints(float x, float y, float w, float h)
{
float factor = m_fScreenScaleFactor / CC_CONTENT_SCALE_FACTOR();
glViewport((GLint)(x * factor) + m_rcViewPort.origin.x,
(GLint)(y * factor) + m_rcViewPort.origin.y,
(GLint)(w * factor),
(GLint)(h * factor));
}
void CCEGLView::setScissorInPoints(float x, float y, float w, float h)
{
float factor = m_fScreenScaleFactor / CC_CONTENT_SCALE_FACTOR();
glScissor((GLint)(x * factor) + m_rcViewPort.origin.x,
(GLint)(y * factor) + m_rcViewPort.origin.y,
(GLint)(w * factor),
(GLint)(h * factor));
}
void CCEGLView::setIMEKeyboardState(bool bOpen)
{
}
bool CCEGLView::Create(Osp::App::Application* pApp, int width, int height)
{
m_sSizeInPoint.width = MIN(width, height);
m_sSizeInPoint.height = MAX(width, height);
Construct(FORM_STYLE_NORMAL);
Frame *pFrame = Application::GetInstance()->GetAppFrame()->GetFrame();
pFrame->AddControl(*this);
pFrame->SetCurrentForm(*this);
m_pEGL = CCEGL::create(this);
if (m_pEGL == null)
return false;
s_pMainWindow = this;
Draw();
Show();
return true;
}
void CCEGLView::resize(int width, int height)
{
int viewPortW = (int)(width * m_fScreenScaleFactor);
int viewPortH = (int)(height * m_fScreenScaleFactor);
m_rcViewPort.origin.x = (width - viewPortW) / 2;
m_rcViewPort.origin.y = (height - viewPortH) / 2;
m_rcViewPort.size.width = viewPortW;
m_rcViewPort.size.height = viewPortH;
AppLog("m_rcViewPort.origin.x = %f, y = %f, width = %f, height = %f", \
m_rcViewPort.origin.x, m_rcViewPort.origin.y, m_rcViewPort.size.width, m_rcViewPort.size.height);
}
result CCEGLView::OnInitializing(void)
{
result r = E_SUCCESS;
AddTouchEventListener(*this);
// Touch touch;
// touch.SetMultipointEnabled(*this, true);
Rectangle rc = GetBounds();
if ((rc.width == 480 && rc.height == 720)
|| (rc.width == 720 && rc.height == 480))
{
m_bNotHVGA = false;
m_sSizeInPixel.width = rc.width / 1.5f;
m_sSizeInPixel.height = rc.height / 1.5f;
}
else
{
m_bNotHVGA = true;
m_sSizeInPixel.width = rc.width;
m_sSizeInPixel.height = rc.height;
}
// calculate the factor and the rect of viewport
m_fScreenScaleFactor = MIN((float)m_sSizeInPixel.width / m_sSizeInPoint.width,
(float)m_sSizeInPixel.height / m_sSizeInPoint.height);
AppLog("rc.width = %d, rc.height = %d, m_fScreenScaleFactor = %f", rc.width, rc.height, m_fScreenScaleFactor);
resize(m_sSizeInPixel.width, m_sSizeInPixel.height);
return r;
}
result CCEGLView::OnTerminating(void)
{
result r = E_SUCCESS;
// TODO: Add your termination code here
return r;
}
// touch event
void CCEGLView::OnTouchIndicated(const Osp::Ui::Control& source,
const Osp::Graphics::Point& startPosition, const Osp::Graphics::Point& currentPoint)
{
}
void CCEGLView::OnTouchPressed(const Osp::Ui::Control& source,
const Osp::Graphics::Point& currentPosition, const Osp::Ui::TouchEventInfo & touchInfo)
{
float x, y;
if (!m_bNotHVGA)
{
x = currentPosition.x * 2 / 3;
y = currentPosition.y * 2 / 3;
}
else
{
x = currentPosition.x;
y = currentPosition.y;
}
AppLog("OnTouchPressed... x = %f, y = %f", x, y);
if (m_pDelegate && m_pTouch)
{
m_bCaptured = true;
m_pTouch->SetTouchInfo(0, (x - m_rcViewPort.origin.x) / m_fScreenScaleFactor, (y - m_rcViewPort.origin.y) / m_fScreenScaleFactor);
m_pSet->addObject(m_pTouch);
m_pDelegate->touchesBegan(m_pSet, NULL);
}
}
void CCEGLView::OnTouchLongPressed(const Osp::Ui::Control& source,
const Osp::Graphics::Point& currentPosition, const Osp::Ui::TouchEventInfo & touchInfo)
{
}
void CCEGLView::OnTouchReleased(const Osp::Ui::Control& source,
const Osp::Graphics::Point& currentPosition, const Osp::Ui::TouchEventInfo & touchInfo)
{
float x, y;
if (!m_bNotHVGA)
{
x = currentPosition.x * 2 / 3;
y = currentPosition.y * 2 / 3;
}
else
{
x = currentPosition.x;
y = currentPosition.y;
}
AppLog("OnTouchReleased... x = %f, y = %f", x, y);
if (m_bCaptured)
{
m_pTouch->SetTouchInfo(0, (x - m_rcViewPort.origin.x) / m_fScreenScaleFactor, (y - m_rcViewPort.origin.y) / m_fScreenScaleFactor);
m_pDelegate->touchesEnded(m_pSet, NULL);
m_pSet->removeObject(m_pTouch);
m_bCaptured = false;
}
}
void CCEGLView::OnTouchMoved(const Osp::Ui::Control& source,
const Osp::Graphics::Point& currentPosition, const Osp::Ui::TouchEventInfo & touchInfo)
{
float x, y;
if (!m_bNotHVGA)
{
x = currentPosition.x * 2 / 3;
y = currentPosition.y * 2 / 3;
}
else
{
x = currentPosition.x;
y = currentPosition.y;
}
AppLog("OnTouchMoved... x = %f, y = %f", x, y);
if (m_bCaptured)
{
m_pTouch->SetTouchInfo(0, (x - m_rcViewPort.origin.x) / m_fScreenScaleFactor, (y - m_rcViewPort.origin.y) / m_fScreenScaleFactor);
m_pDelegate->touchesMoved(m_pSet, NULL);
}
}
void CCEGLView::OnTouchDoublePressed(const Osp::Ui::Control& source,
const Osp::Graphics::Point& currentPosition, const Osp::Ui::TouchEventInfo & touchInfo)
{
}
void CCEGLView::OnTouchFocusIn(const Osp::Ui::Control& source,
const Osp::Graphics::Point& currentPosition, const Osp::Ui::TouchEventInfo & touchInfo)
{
}
void CCEGLView::OnTouchFocusOut(const Osp::Ui::Control& source,
const Osp::Graphics::Point& currentPosition, const Osp::Ui::TouchEventInfo & touchInfo)
{
}
result CCEGLView::OnDraw(void)
{
result r = E_SUCCESS;
CCDirector * pDirector = CCDirector::sharedDirector();
pDirector->drawScene();
return r;
}
CCEGLView& CCEGLView::sharedOpenGLView()
{
CC_ASSERT(s_pMainWindow);
return *s_pMainWindow;
}
NS_CC_END;