Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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minggo 2f0c5e5710 Merge pull request #572 from minggo/iss758_TTF_fonts
fixed #758: fix the bug that TTF fonts cause low memory on android
2011-11-15 19:44:03 -08:00
Box2D fix some warnings detected by xcode4.2, fix a stupid typo in RayCasts.h 2011-10-18 17:41:19 +08:00
CocosDenshion install correct fmod libs to /usr/local/lib 2011-11-09 18:47:14 +08:00
HelloLua fixed #758: fix the bug that TTF fonts cause low memory on android 2011-11-16 11:40:24 +08:00
HelloWorld fixed #758: fix the bug that TTF fonts cause low memory on android 2011-11-16 11:40:24 +08:00
chipmunk make tests build ok on linux android 2011-09-27 01:51:29 -07:00
cocos2dx According to this thread, http://www.cocos2d-x.org/boards/6/topics/5075?r=5177, we must prevent yOffset to become a negative value. I use the laziest approach. 2011-11-09 22:11:36 +08:00
doxygen add CC_PROPERTY_READONLY_PASS_BY_REF & CC_PROPERTY_PASS_BY_REF marco into preprocessor of doxygen configs. 2011-10-28 23:25:17 +08:00
licenses Create a license folder, add license file of CocosDenshion, FontLabel, iconv, libjpeg, libxml2, and zlib. I apologize to authors of these libraries for my laziness. 2011-08-21 21:05:25 +08:00
lua Merge pull request #529 from ciaranj/lua_gc_additions 2011-09-27 23:36:32 -07:00
template merge HelloLua modifications & updates into xcode4 template for lua. 2011-10-20 15:56:51 +08:00
tests fixed #758: fix the bug that TTF fonts cause low memory on android 2011-11-16 11:40:24 +08:00
tools update xcode4 templates generator & xcode4 template for lua. 2011-10-19 23:11:17 +08:00
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AUTHORS Update AUTHORS 2011-11-01 13:43:52 +02:00
CHANGELOG update ChangeLog & Authors for v0.9.2 2011-10-20 17:49:43 +08:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-linux.sh add link path & copy cocosdenshion depended libs into lib/linux/Debug 2011-10-14 02:30:49 -07:00
build-win32.bat parallel build 2011-07-28 21:03:30 +03:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-win32.vc2010.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat [android] roll back to use dynamic link in tempalte. 2011-06-25 14:13:08 +08:00
create-android-project.sh some files missiong(eclipse with git is too hard to play) 2011-08-21 19:00:26 +08:00
create-linux-android-project.sh make create-linux-android-project.sh works ok 2011-09-29 00:49:49 -07:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh fix copying license files error in install-tempaltes-xcode.sh 2011-10-20 15:44:20 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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