mirror of https://github.com/axmolengine/axmol.git
55 lines
1.3 KiB
Plaintext
55 lines
1.3 KiB
Plaintext
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namespace cocos2d {
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class CCMutableArray : public CCObject
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{
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TOLUA_TEMPLATE_BIND(T, CCObject*, CCSpriteFrame*, CCFiniteTimeAction*)
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CCMutableArray(unsigned int uSize = 0);
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~CCMutableArray(void);
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unsigned int count(void);
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unsigned int getIndexOfObject(T pObject);
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bool containsObject(T pObject);
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T getLastObject(void);
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T getObjectAtIndex(unsigned int uIndex);
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// Adding objects
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void addObject(T pObject);
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void addObjectsFromArray(CCMutableArray<T> *pArray);
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void insertObjectAtIndex(T pObject, unsigned int uIndex);
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// Removing objects
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void removeLastObject(bool bDeleteObject = true);
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void removeObject(T pObject, bool bDeleteObject = true);
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void removeObjectsInArray(CCMutableArray<T>* pDeleteArray);
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void removeObjectAtIndex(unsigned int uIndex, bool bDeleteObject = true);
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void removeAllObjects(bool bDeleteObject = true);
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void replaceObjectAtIndex(unsigned int uIndex, T pObject, bool bDeleteObject = true);
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std::vector<T>::iterator begin(void);
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std::vector<T>::reverse_iterator rbegin(void);
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std::vector<T>::iterator endToLua(void);
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std::vector<T>::reverse_iterator rend(void);
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CCMutableArray<T>* copy(void);
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//static CCMutableArray<T>* arrayWithObjects(T pObject1, ...);
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static CCMutableArray<T>* arrayWithArray(CCMutableArray<T> *pArray);
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};
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}//namespace cocos2d
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