mirror of https://github.com/axmolengine/axmol.git
60 lines
1.2 KiB
Plaintext
60 lines
1.2 KiB
Plaintext
namespace cocos2d {
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class CCTextureAtlas : public CCObject
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{
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unsigned int getTotalQuads();
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unsigned int getCapacity();
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CCTexture2D* getTexture();
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void setTexture(CCTexture2D* val);
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/** Quads that are going to be rendered */
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void setQuads(ccV3F_C4B_T2F_Quad* val);
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ccV3F_C4B_T2F_Quad* getQuads();
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CCTextureAtlas();
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~CCTextureAtlas();
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char * description();
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static CCTextureAtlas * textureAtlasWithFile(const char* file , unsigned int capacity);
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bool initWithFile(const char* file, unsigned int capacity);
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static CCTextureAtlas * textureAtlasWithTexture(CCTexture2D *texture, unsigned int capacity);
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bool initWithTexture(CCTexture2D *texture, unsigned int capacity);
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void updateQuad(ccV3F_C4B_T2F_Quad* quad, unsigned int index);
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void insertQuad(ccV3F_C4B_T2F_Quad* quad, unsigned int index);
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void insertQuadFromIndex(unsigned int fromIndex, unsigned int newIndex);
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void removeQuadAtIndex(unsigned int index);
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void removeAllQuads();
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bool resizeCapacity(unsigned int n);
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void drawNumberOfQuads(unsigned int n);
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void drawNumberOfQuads(unsigned int n, unsigned int start);
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/** draws all the Atlas's Quads
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*/
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void drawQuads();
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};
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}//namespace cocos2d
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