mirror of https://github.com/axmolengine/axmol.git
255 lines
7.4 KiB
C++
255 lines
7.4 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2014-2016 Chukong Technologies Inc.
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
https://axmolengine.github.io/
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef __cocos2d_libs__CCController__
|
|
#define __cocos2d_libs__CCController__
|
|
#if (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID || AX_TARGET_PLATFORM == AX_PLATFORM_IOS || \
|
|
AX_TARGET_PLATFORM == AX_PLATFORM_MAC || AX_TARGET_PLATFORM == AX_PLATFORM_LINUX || \
|
|
defined(_WIN32) /* win32 & winuwp */ || \
|
|
AX_TARGET_PLATFORM == AX_PLATFORM_WASM)
|
|
|
|
# include "platform/PlatformMacros.h"
|
|
# include <string>
|
|
# include <vector>
|
|
# include <unordered_map>
|
|
|
|
NS_AX_BEGIN
|
|
|
|
class ControllerImpl;
|
|
class EventListenerController;
|
|
class EventController;
|
|
class EventDispatcher;
|
|
|
|
/**
|
|
* @addtogroup base
|
|
* @{
|
|
*/
|
|
|
|
/**
|
|
* @class Controller
|
|
* @brief A Controller object represents a connected physical game controller.
|
|
* @js NA
|
|
*/
|
|
class AX_DLL Controller
|
|
{
|
|
public:
|
|
/**
|
|
* Controllers' standard key
|
|
* Controller receives only standard key which contained within enum Key by default.
|
|
*/
|
|
enum Key
|
|
{
|
|
KEY_NONE = 0,
|
|
|
|
JOYSTICK_LEFT_X = 1000,
|
|
JOYSTICK_LEFT_Y,
|
|
JOYSTICK_RIGHT_X,
|
|
JOYSTICK_RIGHT_Y,
|
|
|
|
BUTTON_A,
|
|
BUTTON_B,
|
|
BUTTON_C,
|
|
BUTTON_X,
|
|
BUTTON_Y,
|
|
BUTTON_Z,
|
|
|
|
BUTTON_DPAD_UP,
|
|
BUTTON_DPAD_DOWN,
|
|
BUTTON_DPAD_LEFT,
|
|
BUTTON_DPAD_RIGHT,
|
|
BUTTON_DPAD_CENTER,
|
|
|
|
BUTTON_LEFT_SHOULDER,
|
|
BUTTON_RIGHT_SHOULDER,
|
|
|
|
AXIS_LEFT_TRIGGER,
|
|
AXIS_RIGHT_TRIGGER,
|
|
|
|
BUTTON_LEFT_THUMBSTICK,
|
|
BUTTON_RIGHT_THUMBSTICK,
|
|
|
|
BUTTON_START,
|
|
BUTTON_SELECT,
|
|
|
|
BUTTON_PAUSE,
|
|
KEY_MAX
|
|
};
|
|
|
|
/**
|
|
* @struct KeyStatus
|
|
*
|
|
*/
|
|
typedef struct _keyStatus
|
|
{
|
|
/** A Boolean value that indicates whether the key is considered pressed. */
|
|
bool isPressed;
|
|
/** The value of key.This value is used in conjunction with the isPressed parameter. */
|
|
float value;
|
|
/** A Boolean value that indicates whether the value of key is analog.
|
|
* If isAnalog is true, the key value might be a float from -1 to 1.
|
|
* If isAnalog is false, the key value would be contain one number: 0 or 1.
|
|
*/
|
|
bool isAnalog;
|
|
} KeyStatus;
|
|
|
|
static const int TAG_UNSET = -1;
|
|
|
|
/**
|
|
* Gets all Controller objects.
|
|
*/
|
|
static const std::vector<Controller*>& getAllController() { return s_allController; }
|
|
|
|
/**
|
|
* Gets a Controller object with tag.
|
|
*
|
|
* @param tag An identifier to find the controller.
|
|
* @return A Controller object.
|
|
*/
|
|
static Controller* getControllerByTag(int tag);
|
|
|
|
/**
|
|
* Gets a Controller object with device ID.
|
|
*
|
|
* @param deviceId A unique identifier to find the controller.
|
|
* @return A Controller object.
|
|
*/
|
|
static Controller* getControllerByDeviceId(int deviceId);
|
|
|
|
/**
|
|
* Start discovering new controllers.
|
|
*
|
|
* @warning The API has an empty implementation on Android.
|
|
*/
|
|
static void startDiscoveryController();
|
|
|
|
/**
|
|
* Stop the discovery process.
|
|
*
|
|
* @warning The API has an empty implementation on Android.
|
|
*/
|
|
static void stopDiscoveryController();
|
|
|
|
/**
|
|
* Gets the name of this Controller object.
|
|
*/
|
|
std::string_view getDeviceName() const { return _deviceName; }
|
|
|
|
/**
|
|
* Gets the Controller id.
|
|
*/
|
|
int getDeviceId() const { return _deviceId; }
|
|
|
|
/**
|
|
* Indicates whether the Controller is connected.
|
|
*/
|
|
bool isConnected() const;
|
|
|
|
/**
|
|
*
|
|
*/
|
|
const KeyStatus& getKeyStatus(int keyCode);
|
|
|
|
/**
|
|
* Activate receives key event from external key. e.g. back,menu.
|
|
* Controller receives only standard key which contained within enum Key by default.
|
|
*
|
|
* @warning The API only work on the android platform for support diversified game controller.
|
|
*
|
|
* @param externalKeyCode External key code.
|
|
* @param receive True if external key event on this controller should be receive, false otherwise.
|
|
*/
|
|
void receiveExternalKeyEvent(int externalKeyCode, bool receive);
|
|
|
|
/**
|
|
* Changes the tag that is used to identify the controller easily.
|
|
* @param tag A integer that identifies the controller.
|
|
*/
|
|
void setTag(int tag) { _controllerTag = tag; }
|
|
|
|
/**
|
|
* Returns a tag that is used to identify the controller easily.
|
|
*
|
|
* @return An integer that identifies the controller.
|
|
*/
|
|
int getTag() const { return _controllerTag; }
|
|
|
|
private:
|
|
static std::vector<Controller*> s_allController;
|
|
|
|
Controller();
|
|
virtual ~Controller();
|
|
|
|
void init();
|
|
|
|
void onConnected();
|
|
void onDisconnected();
|
|
void onButtonEvent(int keyCode, bool isPressed, float value, bool isAnalog);
|
|
void onAxisEvent(int axisCode, float value, bool isAnalog);
|
|
void registerListeners();
|
|
|
|
std::unordered_map<int, KeyStatus> _allKeyStatus;
|
|
std::unordered_map<int, KeyStatus> _allKeyPrevStatus;
|
|
|
|
std::string _deviceName;
|
|
int _deviceId;
|
|
|
|
int _controllerTag;
|
|
|
|
ControllerImpl* _impl;
|
|
|
|
EventDispatcher* _eventDispatcher;
|
|
EventController* _connectEvent;
|
|
EventController* _keyEvent;
|
|
EventController* _axisEvent;
|
|
|
|
# if (AX_TARGET_PLATFORM == AX_PLATFORM_LINUX || AX_TARGET_PLATFORM == AX_PLATFORM_WIN32)
|
|
// FIXME: Once GLFW 3.3 is bundled with cocos2d-x, remove these unordered
|
|
// maps. They won't be needed. We will only need to provide a mapping from
|
|
// the GLFW gamepad key codes to the Controller::Key.
|
|
|
|
// Attach the controller profiles from CCController-linux-win32.cpp to each
|
|
// of the Controller variables in order to minimize profile lookup time.
|
|
|
|
// Note: this increases memory usage unnecessarily since the same maps are
|
|
// already stored on ControllerImpl within the static member variable
|
|
// "s_controllerProfiles", but on these platforms the increase in memory
|
|
// usage is negligible. Peformance over memory optimization was
|
|
// consciously chosen.
|
|
|
|
std::unordered_map<int, int> _buttonInputMap;
|
|
std::unordered_map<int, int> _axisInputMap;
|
|
# endif
|
|
|
|
friend class ControllerImpl;
|
|
friend class EventListenerController;
|
|
};
|
|
|
|
// end group
|
|
/// @}
|
|
|
|
NS_AX_END
|
|
#endif
|
|
#endif /* defined(__cocos2d_libs__CCController__) */
|