mirror of https://github.com/axmolengine/axmol.git
21 lines
425 B
GLSL
21 lines
425 B
GLSL
#version 310 es
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precision highp float;
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precision highp int;
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layout(location = COLOR0) in vec4 v_color;
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layout(location = TEXCOORD0) in vec2 v_texCoord;
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layout(binding = 0) uniform sampler2D u_tex0;
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layout(location = SV_Target0) out vec4 FragColor;
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void main(void)
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{
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vec4 c = texture(u_tex0, v_texCoord);
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c = v_color * c;
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FragColor.xyz = vec3(0.2126*c.r + 0.7152*c.g + 0.0722*c.b);
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FragColor.w = c.w;
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}
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