mirror of https://github.com/axmolengine/axmol.git
99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
/****************************************************************************
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Copyright (c) 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCSUBMESHSTATE_H__
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#define __CCSUBMESHSTATE_H__
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#include <string>
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#include <vector>
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#include "3d/CCBundle3DData.h"
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#include "base/CCRef.h"
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#include "base/ccTypes.h"
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#include "math/CCMath.h"
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#include "renderer/CCGLProgram.h"
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NS_CC_BEGIN
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class Texture2D;
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class MeshSkin;
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class SubMesh;
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/**
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* SubMeshState: visibility and apperence of submesh
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*/
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class CC_DLL SubMeshState : public Ref
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{
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friend class Sprite3D;
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public:
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/**create submesh from primitivetype indexformat and indices*/
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static SubMeshState* create();
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static SubMeshState* create(const std::string& name);
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/**texture getter and setter*/
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void setTexture(const std::string& texPath);
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void setTexture(Texture2D* tex);
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Texture2D* getTexture() const { return _texture; }
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/**visible getter and setter*/
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void setVisible(bool visible) { _visible = visible; }
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bool isVisible() const { return _visible; }
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/**skin getter */
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MeshSkin* getSkin() const { return _skin; }
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/**sub mesh getter */
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SubMesh* getSubMesh() const { return _subMesh; }
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/**name getter */
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const std::string& getName() const { return _name; }
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CC_CONSTRUCTOR_ACCESS:
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SubMeshState();
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virtual ~SubMeshState();
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/**skin setter*/
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void setSkin(MeshSkin* skin);
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/**submesh setter*/
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void setSubMesh(SubMesh* subMesh);
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/**name setter*/
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void setName(const std::string& name) { _name = name; }
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protected:
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Texture2D* _texture; //texture that submesh is using
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MeshSkin* _skin; //skin
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bool _visible; // is the submesh visible
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//since 3.3
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std::string _name;
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SubMesh* _subMesh;
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};
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NS_CC_END
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#endif // __CCSUBMESHSTATE_H__
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