mirror of https://github.com/axmolengine/axmol.git
153 lines
4.2 KiB
C++
153 lines
4.2 KiB
C++
/* Copyright (c) 2007 Scott Lembcke
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <math.h>
|
|
|
|
#include "chipmunk.h"
|
|
#include "drawSpace.h"
|
|
#include "ChipmunkDemo.h"
|
|
|
|
static cpSpace *space;
|
|
static cpBody *staticBody;
|
|
|
|
typedef struct OneWayPlatform {
|
|
cpVect n; // direction objects may pass through
|
|
cpArray *passThruList; // list of objects passing through
|
|
} OneWayPlatform;
|
|
|
|
static OneWayPlatform platformInstance;
|
|
|
|
static int
|
|
preSolve(cpArbiter *arb, cpSpace *space, void *ignore)
|
|
{
|
|
CP_ARBITER_GET_SHAPES(arb, a, b);
|
|
OneWayPlatform *platform = (OneWayPlatform*)(a->data);
|
|
|
|
if(cpArrayContains(platform->passThruList, b)){
|
|
// The object is in the pass thru list, ignore it until separates.
|
|
return 0;
|
|
} else {
|
|
cpFloat dot = cpvdot(cpArbiterGetNormal(arb, 0), platform->n);
|
|
|
|
if(dot < 0){
|
|
// Add the object to the pass thrru list
|
|
cpArrayPush(platform->passThruList, b);
|
|
return 0;
|
|
} else {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
separate(cpArbiter *arb, cpSpace *space, void *ignore)
|
|
{
|
|
CP_ARBITER_GET_SHAPES(arb, a, b);
|
|
|
|
// remove the object from the pass thru list
|
|
cpArrayDeleteObj(((OneWayPlatform *)a->data)->passThruList, b);
|
|
}
|
|
|
|
static void
|
|
update(int ticks)
|
|
{
|
|
int steps = 1;
|
|
cpFloat dt = 1.0f/60.0f/(cpFloat)steps;
|
|
|
|
for(int i=0; i<steps; i++){
|
|
cpSpaceStep(space, dt);
|
|
}
|
|
}
|
|
|
|
static cpSpace *
|
|
init(void)
|
|
{
|
|
staticBody = cpBodyNew(INFINITY, INFINITY);
|
|
|
|
cpResetShapeIdCounter();
|
|
|
|
space = cpSpaceNew();
|
|
space->iterations = 10;
|
|
space->gravity = cpv(0, -100);
|
|
|
|
cpBody *body;
|
|
cpShape *shape;
|
|
|
|
// Create segments around the edge of the screen.
|
|
shape = cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(-320,240), 0.0f));
|
|
shape->e = 1.0f; shape->u = 1.0f;
|
|
shape->layers = NOT_GRABABLE_MASK;
|
|
|
|
shape = cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, cpv(320,-240), cpv(320,240), 0.0f));
|
|
shape->e = 1.0f; shape->u = 1.0f;
|
|
shape->layers = NOT_GRABABLE_MASK;
|
|
|
|
shape = cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(320,-240), 0.0f));
|
|
shape->e = 1.0f; shape->u = 1.0f;
|
|
shape->layers = NOT_GRABABLE_MASK;
|
|
|
|
// Add our one way segment
|
|
shape = cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, cpv(-160,-100), cpv(160,-100), 10.0f));
|
|
shape->e = 1.0f; shape->u = 1.0f;
|
|
shape->collision_type = 1;
|
|
shape->layers = NOT_GRABABLE_MASK;
|
|
|
|
// We'll use the data pointer for the OneWayPlatform struct
|
|
platformInstance.n = cpv(0, 1); // let objects pass upwards
|
|
platformInstance.passThruList = cpArrayNew(0);
|
|
shape->data = &platformInstance;
|
|
|
|
|
|
// Add a ball to make things more interesting
|
|
cpFloat radius = 15.0f;
|
|
body = cpSpaceAddBody(space, cpBodyNew(10.0f, cpMomentForCircle(10.0f, 0.0f, radius, cpvzero)));
|
|
body->p = cpv(0, -200);
|
|
body->v = cpv(0, 170);
|
|
|
|
shape = cpSpaceAddShape(space, cpCircleShapeNew(body, radius, cpvzero));
|
|
shape->e = 0.0f; shape->u = 0.9f;
|
|
shape->collision_type = 2;
|
|
|
|
cpSpaceAddCollisionHandler(space, 1, 2, NULL, preSolve, NULL, separate, NULL);
|
|
|
|
return space;
|
|
}
|
|
|
|
static void
|
|
destroy(void)
|
|
{
|
|
cpBodyFree(staticBody);
|
|
cpSpaceFreeChildren(space);
|
|
cpSpaceFree(space);
|
|
|
|
cpArrayFree(platformInstance.passThruList);
|
|
}
|
|
|
|
chipmunkDemo OneWay = {
|
|
"One Way Platforms",
|
|
NULL,
|
|
init,
|
|
update,
|
|
destroy,
|
|
};
|