mirror of https://github.com/axmolengine/axmol.git
191 lines
5.6 KiB
C++
191 lines
5.6 KiB
C++
#include "SceneTest.h"
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#include "../testResource.h"
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//------------------------------------------------------------------
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//
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// SceneTestLayer1
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//
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//------------------------------------------------------------------
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enum
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{
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MID_PUSHSCENE = 100,
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MID_PUSHSCENETRAN,
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MID_QUIT,
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MID_REPLACESCENE,
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MID_REPLACESCENETRAN,
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MID_GOBACK
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};
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SceneTestLayer1::SceneTestLayer1()
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{
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CCMenuItemFont* item1 = CCMenuItemFont::itemFromString( "Test pushScene", this, menu_selector(SceneTestLayer1::onPushScene) );
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CCMenuItemFont* item2 = CCMenuItemFont::itemFromString( "Test pushScene w/transition", this, menu_selector(SceneTestLayer1::onPushSceneTran) );
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CCMenuItemFont* item3 = CCMenuItemFont::itemFromString( "Quit", this, menu_selector(SceneTestLayer1::onQuit) );
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CCMenu* menu = CCMenu::menuWithItems( item1, item2, item3, NULL );
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menu->alignItemsVertically();
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addChild( menu );
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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CCSprite* sprite = CCSprite::spriteWithFile(s_pPathGrossini);
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addChild(sprite);
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sprite->setPosition( CGPointMake(s.width-40, s.height/2) );
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CCIntervalAction* rotate = CCRotateBy::actionWithDuration(2, 360);
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CCAction* repeat = CCRepeatForever::actionWithAction(rotate);
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sprite->runAction(repeat);
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schedule( schedule_selector(SceneTestLayer1::testDealloc) );
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}
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void SceneTestLayer1::testDealloc(ccTime dt)
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{
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//UXLOG("SceneTestLayer1:testDealloc");
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}
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SceneTestLayer1::~SceneTestLayer1()
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{
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//NSLog(@"SceneTestLayer1 - dealloc");
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}
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void SceneTestLayer1::onPushScene(NSObject* pSender)
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{
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CCScene* scene = new SceneTestScene();
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CCLayer* pLayer = new SceneTestLayer2();
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scene->addChild( pLayer, 0 );
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CCDirector::getSharedDirector()->pushScene( scene );
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scene->release();
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pLayer->release();
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}
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void SceneTestLayer1::onPushSceneTran(NSObject* pSender)
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{
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CCScene* scene = new SceneTestScene();
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CCLayer* pLayer = new SceneTestLayer2();
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scene->addChild( pLayer, 0 );
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CCDirector::getSharedDirector()->pushScene( CCSlideInTTransition::transitionWithDuration(1, scene) );
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scene->release();
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pLayer->release();
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}
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void SceneTestLayer1::onQuit(NSObject* pSender)
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{
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//getCocosApp()->exit();
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//CCDirector::getSharedDirector()->popScene();
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//// HA HA... no more terminate on sdk v3.0
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//// http://developer.apple.com/iphone/library/qa/qa2008/qa1561.html
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//if( [[UIApplication sharedApplication] respondsToSelector:@selector(terminate)] )
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// [[UIApplication sharedApplication] performSelector:@selector(terminate)];
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}
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//------------------------------------------------------------------
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//
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// SceneTestLayer2
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//
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//------------------------------------------------------------------
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SceneTestLayer2::SceneTestLayer2()
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{
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m_timeCounter = 0;
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CCMenuItemFont* item1 = CCMenuItemFont::itemFromString( "replaceScene", this, menu_selector(SceneTestLayer2::onReplaceScene) );
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CCMenuItemFont* item2 = CCMenuItemFont::itemFromString( "replaceScene w/transition", this, menu_selector(SceneTestLayer2::onReplaceSceneTran) );
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CCMenuItemFont* item3 = CCMenuItemFont::itemFromString( "Go Back", this, menu_selector(SceneTestLayer2::onGoBack) );
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CCMenu* menu = CCMenu::menuWithItems( item1, item2, item3, NULL );
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menu->alignItemsVertically();
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addChild( menu );
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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CCSprite* sprite = CCSprite::spriteWithFile(s_pPathGrossini);
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addChild(sprite);
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sprite->setPosition( CGPointMake(s.width-40, s.height/2) );
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CCIntervalAction* rotate = CCRotateBy::actionWithDuration(2, 360);
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CCAction* repeat = CCRepeatForever::actionWithAction(rotate);
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sprite->runAction(repeat);
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schedule( schedule_selector(SceneTestLayer2::testDealloc) );
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}
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void SceneTestLayer2::testDealloc(ccTime dt)
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{
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//m_timeCounter += dt;
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//if( m_timeCounter > 10 )
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// onReplaceScene(this);
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}
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void SceneTestLayer2::onGoBack(NSObject* pSender)
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{
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CCDirector::getSharedDirector()->popScene();
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}
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void SceneTestLayer2::onReplaceScene(NSObject* pSender)
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{
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CCScene* pScene = new SceneTestScene();
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CCLayer* pLayer = new SceneTestLayer3();
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pScene->addChild( pLayer, 0 );
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CCDirector::getSharedDirector()->replaceScene( pScene );
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pScene->release();
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pLayer->release();
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}
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void SceneTestLayer2::onReplaceSceneTran(NSObject* pSender)
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{
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CCScene* pScene = new SceneTestScene();
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CCLayer* pLayer = new SceneTestLayer3();
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pScene->addChild( pLayer, 0 );
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CCDirector::getSharedDirector()->replaceScene( CCFlipXTransition::transitionWithDuration(2, pScene) );
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pScene->release();
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pLayer->release();
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}
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//------------------------------------------------------------------
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//
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// SceneTestLayer3
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//
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//------------------------------------------------------------------
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SceneTestLayer3::SceneTestLayer3()
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{
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setIsTouchEnabled( true );
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CCLabel* label = CCLabel::labelWithString("Touch to popScene", "Marker Felt", 28);
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addChild(label);
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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label->setPosition( CGPointMake(s.width/2, s.height/2) );
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CCSprite* sprite = CCSprite::spriteWithFile(s_pPathGrossini);
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addChild(sprite);
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sprite->setPosition( CGPointMake(s.width-40, s.height/2) );
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CCIntervalAction* rotate = CCRotateBy::actionWithDuration(2, 360);
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CCAction* repeat = CCRepeatForever::actionWithAction(rotate);
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sprite->runAction(repeat);
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//schedule();
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}
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void SceneTestLayer3::testDealloc(ccTime dt)
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{
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}
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void SceneTestLayer3::ccTouchesEnded(NSSet* touches, UIEvent* event)
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{
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static int i = 0;
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//UXLOG("SceneTestLayer3::ccTouchesEnded(%d)", ++i);
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CCDirector::getSharedDirector()->popScene();
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}
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void SceneTestScene::runThisTest()
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{
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CCLayer* pLayer = new SceneTestLayer1();
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addChild(pLayer);
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pLayer->release();
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CCDirector::getSharedDirector()->replaceScene(this);
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}
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