axmol/cocos/2d/platform/android
Ricardo Quesada 924951d3b5 glview uses rect instead of size
this is because it could be needed if you want to create a view
inside a window in an specific position
2014-01-30 20:16:40 -08:00
..
java restore it to platform=10 2014-01-27 12:39:24 -08:00
jni update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
Android.mk Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCApplication.cpp Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCApplication.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCCommon.cpp Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCDevice.cpp Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCFileUtilsAndroid.cpp Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCFileUtilsAndroid.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCGL.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCGLView.cpp glview uses rect instead of size 2014-01-30 20:16:40 -08:00
CCGLView.h glview uses rect instead of size 2014-01-30 20:16:40 -08:00
CCImage.cpp Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCPlatformDefine.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
CCStdC.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
nativeactivity.cpp Fixes compilation issues on Android and Linux 2014-01-30 17:28:12 -08:00
nativeactivity.h Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00