axmol/core/renderer/backend
halx99 30306ad316 Delete glsl-optimizer due to new shader workflow only require offline tool glslcc 2023-08-01 12:12:10 +08:00
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metal Delete glsl-optimizer due to new shader workflow only require offline tool glslcc 2023-08-01 12:12:10 +08:00
opengl Merge pull request #1253 from DelinWorks/instancing-support 2023-07-28 14:24:58 +08:00
Backend.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
Buffer.h Auto compile app/Sources/shaders to axslc/custom 2023-07-19 23:41:16 +08:00
CommandBuffer.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
CommandBuffer.h Implement metal instancing draw 2023-07-31 10:03:24 +08:00
DepthStencilState.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
DepthStencilState.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
Device.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
Device.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
DeviceInfo.h Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00
Enums.h Merge pull request #1253 from DelinWorks/instancing-support 2023-07-28 14:24:58 +08:00
Macros.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
PixelBufferDescriptor.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
PixelFormatUtils.cpp Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00
PixelFormatUtils.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
Program.cpp Improve code style 2023-08-01 12:00:31 +08:00
Program.h [WIP] Not convert mat3 to mat3x4 in engine 2023-07-27 22:36:51 +08:00
ProgramManager.cpp Merge pull request #1253 from DelinWorks/instancing-support 2023-07-28 14:24:58 +08:00
ProgramManager.h Improve shader managment 2023-07-25 09:40:05 +08:00
ProgramState.cpp Improve shader module and empty texture managment 2023-07-28 11:46:34 +08:00
ProgramState.h Fix gray shader name 2023-07-29 17:46:10 +08:00
ProgramStateRegistry.cpp Auto compile app/Sources/shaders to axslc/custom 2023-07-19 23:41:16 +08:00
ProgramStateRegistry.h Auto compile app/Sources/shaders to axslc/custom 2023-07-19 23:41:16 +08:00
RenderPassDescriptor.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
RenderPassDescriptor.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
RenderPipeline.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
RenderTarget.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
ShaderCache.cpp 馃敤Fix #887 2022-10-12 19:44:31 +08:00
ShaderCache.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
ShaderModule.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
ShaderModule.h Merge pull request #1253 from DelinWorks/instancing-support 2023-07-28 14:24:58 +08:00
Texture.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
Texture.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
Types.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
Types.h Merge pull request #1253 from DelinWorks/instancing-support 2023-07-28 14:24:58 +08:00
VertexLayout.cpp Improve shader managment 2023-07-25 09:40:05 +08:00
VertexLayout.h Improve shader managment 2023-07-25 09:40:05 +08:00