axmol/cocos2dx/include/ccGLStateCache.h

138 lines
4.3 KiB
C++

/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2011 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef __CCGLSTATE_H__
#define __CCGLSTATE_H__
#include "CCGL.h"
NS_CC_BEGIN
class CCGLProgram;
/** vertex attrib flags */
enum {
kCCVertexAttribFlag_None = 0,
kCCVertexAttribFlag_Position = 1 << 0,
kCCVertexAttribFlag_Color = 1 << 1,
kCCVertexAttribFlag_TexCoords = 1 << 2,
kCCVertexAttribFlag_PosColorTex = ( kCCVertexAttribFlag_Position | kCCVertexAttribFlag_Color | kCCVertexAttribFlag_TexCoords ),
};
/** GL server side states */
typedef enum {
// CC_GL_SCISSOR_TEST = 1 << 0,
// CC_GL_STENCIL_TEST = 1 << 1,
// CC_GL_DEPTH_TEST = 1 << 2,
CC_GL_BLEND = 1 << 3,
// CC_GL_DITHER = 1 << 4,
// CC_GL_ALL = ( CC_GL_SCISSOR_TEST | CC_GL_STENCIL_TEST | CC_GL_DEPTH_TEST | CC_GL_BLEND | CC_GL_DITHER ),
CC_GL_ALL = ( CC_GL_BLEND ),
} ccGLServerState;
/** @file ccGLStateCache.h
*/
/** Invalidates the GL state cache.
If CC_ENABLE_GL_STATE_CACHE it will reset the GL state cache.
@since v2.0.0
*/
void CC_DLL ccGLInvalidateStateCache( void );
/** Uses the GL program in case program is different than the current one.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glUseProgram() directly.
@since v2.0.0
*/
void CC_DLL ccGLUseProgram( GLuint program );
/** Deletes the GL program. If it is the one that is being used, it invalidates it.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glDeleteProgram() directly.
@since v2.0.0
*/
void CC_DLL ccGLDeleteProgram( GLuint program );
/** Uses a blending function in case it not already used.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glBlendFunc() directly.
@since v2.0.0
*/
void CC_DLL ccGLBlendFunc(GLenum sfactor, GLenum dfactor);
/** sets the projection matrix as dirty
@since v2.0.0
*/
void CC_DLL ccSetProjectionMatrixDirty( void );
/** Will enable the vertex attribs that are passed as flags.
Possible flags:
* kCCVertexAttribFlag_Position
* kCCVertexAttribFlag_Color
* kCCVertexAttribFlag_TexCoords
These flags can be ORed. The flags that are not present, will be disabled.
@since v2.0.0
*/
void CC_DLL ccGLEnableVertexAttribs( unsigned int flags );
/** If the active texture is not textureEnum, then it will active it.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glActiveTexture() directly.
@since v2.0.0
*/
void CC_DLL ccGLActiveTexture(GLenum textureEnum );
/** Returns the active texture.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glGetIntegerv(GL_ACTIVE_TEXTURE);
@since v2.0.0
*/
GLenum CC_DLL ccGLGetActiveTexture( void );
/** If the texture is not already bound, it binds it.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
@since v2.0.0
*/
void CC_DLL ccGLBindTexture2D(GLuint textureId );
/** It will delete a given texture. If the texture was bound, it will invalidate the cached.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glDeleteTextures() directly.
@since v2.0.0
*/
void CC_DLL ccGLDeleteTexture(GLuint textureId);
/** It will enable / disable the server side GL states.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glEnable() directly.
@since v2.0.0
*/
void CC_DLL ccGLEnable( ccGLServerState flags );
NS_CC_END
#endif /* __CCGLSTATE_H__ */