axmol/extensions/spine/spine-cocos2dx.h

79 lines
2.7 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_COCOS2DX_H_
#define SPINE_COCOS2DX_H_
#include <spine/spine.h>
#include "cocos2d.h"
#include <spine/SkeletonRenderer.h>
#if COCOS2D_VERSION < 0x00040000
#include <spine/v3/SkeletonBatch.h>
#include <spine/v3/SkeletonTwoColorBatch.h>
#else
#include <spine/v4/SkeletonBatch.h>
#include <spine/v4/SkeletonTwoColorBatch.h>
#endif
#include <spine/SkeletonAnimation.h>
namespace spine {
class Cocos2dAtlasAttachmentLoader: public AtlasAttachmentLoader {
public:
Cocos2dAtlasAttachmentLoader(Atlas* atlas);
virtual ~Cocos2dAtlasAttachmentLoader();
virtual void configureAttachment(Attachment* attachment);
};
class Cocos2dTextureLoader: public TextureLoader {
public:
Cocos2dTextureLoader();
virtual ~Cocos2dTextureLoader();
virtual void load(AtlasPage& page, const String& path);
virtual void unload(void* texture);
};
class Cocos2dExtension: public DefaultSpineExtension {
public:
Cocos2dExtension();
virtual ~Cocos2dExtension();
protected:
virtual char *_readFile(const String &path, int *length);
};
}
#endif /* SPINE_COCOS2DX_H_ */