mirror of https://github.com/axmolengine/axmol.git
79 lines
3.0 KiB
C
79 lines
3.0 KiB
C
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SLOT_H_
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#define SPINE_SLOT_H_
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#include <spine/Bone.h>
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#include <spine/Attachment.h>
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#include <spine/SlotData.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct spSlot {
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spSlotData* const data;
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spBone* const bone;
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float r, g, b, a;
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spAttachment* const attachment;
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int attachmentVerticesCapacity;
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int attachmentVerticesCount;
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float* attachmentVertices;
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} spSlot;
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spSlot* spSlot_create (spSlotData* data, spBone* bone);
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void spSlot_dispose (spSlot* self);
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/* @param attachment May be 0 to clear the attachment for the slot. */
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void spSlot_setAttachment (spSlot* self, spAttachment* attachment);
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void spSlot_setAttachmentTime (spSlot* self, float time);
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float spSlot_getAttachmentTime (const spSlot* self);
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void spSlot_setToSetupPose (spSlot* self);
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#ifdef SPINE_SHORT_NAMES
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typedef spSlot Slot;
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#define Slot_create(...) spSlot_create(__VA_ARGS__)
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#define Slot_dispose(...) spSlot_dispose(__VA_ARGS__)
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#define Slot_setAttachment(...) spSlot_setAttachment(__VA_ARGS__)
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#define Slot_setAttachmentTime(...) spSlot_setAttachmentTime(__VA_ARGS__)
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#define Slot_getAttachmentTime(...) spSlot_getAttachmentTime(__VA_ARGS__)
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#define Slot_setToSetupPose(...) spSlot_setToSetupPose(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_SLOT_H_ */
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