mirror of https://github.com/axmolengine/axmol.git
279 lines
11 KiB
Python
Executable File
279 lines
11 KiB
Python
Executable File
#!/usr/bin/python
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# android-build.py
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# Build android
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import sys
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import os, os.path
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import shutil
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from optparse import OptionParser
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CPP_SAMPLES = ['cpp-empty-test', 'cpp-tests', 'game-controller-test']
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LUA_SAMPLES = ['lua-empty-test', 'lua-tests', 'lua-game-controller-test']
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ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES
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def get_num_of_cpu():
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''' The build process can be accelerated by running multiple concurrent job processes using the -j-option.
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'''
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try:
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platform = sys.platform
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if platform == 'win32':
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if 'NUMBER_OF_PROCESSORS' in os.environ:
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return int(os.environ['NUMBER_OF_PROCESSORS'])
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else:
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return 1
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else:
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from numpy.distutils import cpuinfo
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return cpuinfo.cpu._getNCPUs()
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except Exception:
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print "Can't know cpuinfo, use default 1 cpu"
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return 1
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def check_environment_variables():
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''' Checking the environment NDK_ROOT, which will be used for building
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'''
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try:
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NDK_ROOT = os.environ['NDK_ROOT']
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except Exception:
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print "NDK_ROOT not defined. Please define NDK_ROOT in your environment"
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sys.exit(1)
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return NDK_ROOT
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def check_environment_variables_sdk():
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''' Checking the environment ANDROID_SDK_ROOT, which will be used for building
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'''
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try:
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SDK_ROOT = os.environ['ANDROID_SDK_ROOT']
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except Exception:
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print "ANDROID_SDK_ROOT not defined. Please define ANDROID_SDK_ROOT in your environment"
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sys.exit(1)
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return SDK_ROOT
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def select_toolchain_version():
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pass
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def caculate_built_samples(args):
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''' Compute the sampels to be built
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'cpp' for short of all cpp tests
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'lua' for short of all lua tests
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'''
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if 'all' in args:
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return ALL_SAMPLES
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targets = []
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if 'cpp' in args:
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targets += CPP_SAMPLES
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args.remove('cpp')
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if 'lua' in args:
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targets += LUA_SAMPLES
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args.remove('lua')
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targets += args
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# remove duplicate elements, for example
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# python android-build.py cpp hellocpp
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targets = set(targets)
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return list(targets)
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def do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode):
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ndk_path = os.path.join(ndk_root, "ndk-build")
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# windows should use ";" to seperate module paths
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platform = sys.platform
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if platform == 'win32':
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ndk_module_path = 'NDK_MODULE_PATH=%s;%s/external;%s/cocos' % (cocos_root, cocos_root, cocos_root)
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else:
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ndk_module_path = 'NDK_MODULE_PATH=%s:%s/external:%s/cocos' % (cocos_root, cocos_root, cocos_root)
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num_of_cpu = get_num_of_cpu()
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if ndk_build_param == None:
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command = '%s -j%d -C %s NDK_DEBUG=%d %s' % (ndk_path, num_of_cpu, app_android_root, build_mode=='debug', ndk_module_path)
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else:
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command = '%s -j%d -C %s NDK_DEBUG=%d %s %s' % (ndk_path, num_of_cpu, app_android_root, build_mode=='debug', ndk_build_param, ndk_module_path)
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print command
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if os.system(command) != 0:
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raise Exception("Build dynamic library for project [ " + app_android_root + " ] fails!")
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elif android_platform is not None:
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sdk_tool_path = os.path.join(sdk_root, "tools/android")
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cocoslib_path = os.path.join(cocos_root, "cocos/platform/android/java")
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command = '%s update lib-project -t %s -p %s' % (sdk_tool_path,android_platform,cocoslib_path)
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if os.system(command) != 0:
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raise Exception("update cocos lib-project [ " + cocoslib_path + " ] fails!")
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command = '%s update project -t %s -p %s -s' % (sdk_tool_path,android_platform,app_android_root)
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if os.system(command) != 0:
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raise Exception("update project [ " + app_android_root + " ] fails!")
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buildfile_path = os.path.join(app_android_root, "build.xml")
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command = 'ant clean %s -f %s -Dsdk.dir=%s' % (build_mode,buildfile_path,sdk_root)
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os.system(command)
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def copy_files(src, dst):
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for item in os.listdir(src):
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path = os.path.join(src, item)
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# Android can not package the file that ends with ".gz"
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if not item.startswith('.') and not item.endswith('.gz') and os.path.isfile(path):
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shutil.copy(path, dst)
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if os.path.isdir(path):
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new_dst = os.path.join(dst, item)
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os.mkdir(new_dst)
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copy_files(path, new_dst)
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def copy_file(src_file, dst):
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if not src_file.startswith('.') and not src_file.endswith('.gz') and os.path.isfile(src_file):
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shutil.copy(src_file, dst)
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def copy_resources(target, app_android_root):
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# remove app_android_root/assets if it exists
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assets_dir = os.path.join(app_android_root, "assets")
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if os.path.isdir(assets_dir):
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shutil.rmtree(assets_dir)
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os.mkdir(assets_dir)
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# copy resources(cpp samples)
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if target in CPP_SAMPLES:
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resources_dir = os.path.join(app_android_root, "../Resources")
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if os.path.isdir(resources_dir):
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copy_files(resources_dir, assets_dir)
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# lua samples should copy lua script
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if target in LUA_SAMPLES:
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resources_dir = os.path.join(app_android_root, "../../res")
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assets_res_dir = os.path.join(assets_dir, "res")
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os.mkdir(assets_res_dir)
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if target != "lua-tests":
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copy_files(resources_dir, assets_res_dir)
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src_dir = os.path.join(app_android_root, "../../src")
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assets_src_dir = os.path.join(assets_dir, "src")
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os.mkdir(assets_src_dir)
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copy_files(src_dir, assets_src_dir)
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common_script_dir = os.path.join(app_android_root, "../../../../cocos/scripting/lua-bindings/script")
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if target == "lua-tests":
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copy_files(os.path.join(common_script_dir, "cocos2d"), assets_dir)
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copy_files(os.path.join(common_script_dir, "cocosbuilder"), assets_dir)
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copy_files(os.path.join(common_script_dir, "cocosdenshion"), assets_dir)
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copy_files(os.path.join(common_script_dir, "cocosstudio"), assets_dir)
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copy_files(os.path.join(common_script_dir, "extension"), assets_dir)
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copy_files(os.path.join(common_script_dir, "network"), assets_dir)
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copy_files(os.path.join(common_script_dir, "ui"), assets_dir)
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elif target == "lua-empty-test":
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copy_files(os.path.join(common_script_dir, "cocos2d"), assets_dir)
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copy_files(os.path.join(common_script_dir, "cocosdenshion"), assets_dir)
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copy_files(os.path.join(common_script_dir, "network"), assets_dir)
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elif target == "lua-game-controller-test":
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copy_files(os.path.join(common_script_dir, "cocos2d"), assets_dir)
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copy_files(os.path.join(common_script_dir, "controller"), assets_dir)
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luasocket_script_dir = os.path.join(app_android_root, "../../../../external/lua/luasocket")
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for root, dirs, files in os.walk(luasocket_script_dir):
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for f in files:
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if os.path.splitext(f)[1] == '.lua':
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fall = os.path.join(root, f)
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shutil.copy(fall, assets_dir)
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# lua-tests shared resources with cpp-tests
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if target == "lua-tests":
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resources_cocosbuilder_res_dir = os.path.join(resources_dir, "cocosbuilderRes")
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assets_cocosbuilder_res_dir = os.path.join(assets_res_dir, "cocosbuilderRes")
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os.mkdir(assets_cocosbuilder_res_dir)
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copy_files(resources_cocosbuilder_res_dir, assets_cocosbuilder_res_dir)
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resources_dir = os.path.join(app_android_root, "../../../cpp-tests/Resources")
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copy_files(resources_dir, assets_res_dir)
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if target == "lua-game-controller-test":
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print("coming generator game controller")
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resources_dir = os.path.join(app_android_root, "../../../game-controller-test/Resources")
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copy_files(resources_dir, assets_res_dir)
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def build_samples(target,ndk_build_param,android_platform,build_mode):
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ndk_root = check_environment_variables()
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sdk_root = None
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select_toolchain_version()
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build_targets = caculate_built_samples(target)
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current_dir = os.path.dirname(os.path.realpath(__file__))
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cocos_root = os.path.join(current_dir, "..")
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if android_platform is not None:
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sdk_root = check_environment_variables_sdk()
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if android_platform.isdigit():
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android_platform = 'android-'+android_platform
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else:
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print 'please use vaild android platform'
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exit(1)
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if build_mode is None:
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build_mode = 'debug'
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elif build_mode != 'release':
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build_mode = 'debug'
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app_android_root = ''
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target_proj_path_map = {
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"cpp-empty-test": "tests/cpp-empty-test/proj.android",
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"game-controller-test": "tests/game-controller-test/proj.android",
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"cpp-tests": "tests/cpp-tests/proj.android",
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"lua-empty-test": "tests/lua-empty-test/project/proj.android",
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"lua-tests": "tests/lua-tests/project/proj.android",
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"lua-game-controller-test": "tests/lua-game-controller-test/project/proj.android"
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}
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for target in build_targets:
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if target in target_proj_path_map:
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app_android_root = os.path.join(cocos_root, target_proj_path_map[target])
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else:
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print 'unknown target: %s' % target
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continue
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copy_resources(target, app_android_root)
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do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode)
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# -------------- main --------------
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if __name__ == '__main__':
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#parse the params
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usage = """
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This script is mainy used for building tests built-in with cocos2d-x.
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Usage: %prog [options] [cpp-empty-test|cpp-tests|lua-empty-test|lua-tests|cpp|lua|all]
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If you are new to cocos2d-x, I recommend you start with cpp-empty-test, lua-empty-test.
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You can combine these targets like this:
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python android-build.py -p 10 cpp-empty-test lua-empty-test
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Note: You should install ant to generate apk while building the andriod tests. But it is optional. You can generate apk with eclipse.
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"""
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parser = OptionParser(usage=usage)
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parser.add_option("-n", "--ndk", dest="ndk_build_param",
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help='Parameter for ndk-build')
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parser.add_option("-p", "--platform", dest="android_platform",
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help='Parameter for android-update. Without the parameter,the script just build dynamic library for the projects. Valid android-platform are:[10|11|12|13|14|15|16|17|18|19]')
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parser.add_option("-b", "--build", dest="build_mode",
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help='The build mode for java project,debug[default] or release. Get more information,please refer to http://developer.android.com/tools/building/building-cmdline.html')
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(opts, args) = parser.parse_args()
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if len(args) == 0:
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parser.print_help()
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sys.exit(1)
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else:
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try:
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build_samples(args, opts.ndk_build_param,opts.android_platform,opts.build_mode)
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except Exception as e:
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print e
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sys.exit(1)
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