axmol/build/android-build.py

279 lines
11 KiB
Python
Executable File

#!/usr/bin/python
# android-build.py
# Build android
import sys
import os, os.path
import shutil
from optparse import OptionParser
CPP_SAMPLES = ['cpp-empty-test', 'cpp-tests', 'game-controller-test']
LUA_SAMPLES = ['lua-empty-test', 'lua-tests', 'lua-game-controller-test']
ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES
def get_num_of_cpu():
''' The build process can be accelerated by running multiple concurrent job processes using the -j-option.
'''
try:
platform = sys.platform
if platform == 'win32':
if 'NUMBER_OF_PROCESSORS' in os.environ:
return int(os.environ['NUMBER_OF_PROCESSORS'])
else:
return 1
else:
from numpy.distutils import cpuinfo
return cpuinfo.cpu._getNCPUs()
except Exception:
print "Can't know cpuinfo, use default 1 cpu"
return 1
def check_environment_variables():
''' Checking the environment NDK_ROOT, which will be used for building
'''
try:
NDK_ROOT = os.environ['NDK_ROOT']
except Exception:
print "NDK_ROOT not defined. Please define NDK_ROOT in your environment"
sys.exit(1)
return NDK_ROOT
def check_environment_variables_sdk():
''' Checking the environment ANDROID_SDK_ROOT, which will be used for building
'''
try:
SDK_ROOT = os.environ['ANDROID_SDK_ROOT']
except Exception:
print "ANDROID_SDK_ROOT not defined. Please define ANDROID_SDK_ROOT in your environment"
sys.exit(1)
return SDK_ROOT
def select_toolchain_version():
pass
def caculate_built_samples(args):
''' Compute the sampels to be built
'cpp' for short of all cpp tests
'lua' for short of all lua tests
'''
if 'all' in args:
return ALL_SAMPLES
targets = []
if 'cpp' in args:
targets += CPP_SAMPLES
args.remove('cpp')
if 'lua' in args:
targets += LUA_SAMPLES
args.remove('lua')
targets += args
# remove duplicate elements, for example
# python android-build.py cpp hellocpp
targets = set(targets)
return list(targets)
def do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode):
ndk_path = os.path.join(ndk_root, "ndk-build")
# windows should use ";" to seperate module paths
platform = sys.platform
if platform == 'win32':
ndk_module_path = 'NDK_MODULE_PATH=%s;%s/external;%s/cocos' % (cocos_root, cocos_root, cocos_root)
else:
ndk_module_path = 'NDK_MODULE_PATH=%s:%s/external:%s/cocos' % (cocos_root, cocos_root, cocos_root)
num_of_cpu = get_num_of_cpu()
if ndk_build_param == None:
command = '%s -j%d -C %s NDK_DEBUG=%d %s' % (ndk_path, num_of_cpu, app_android_root, build_mode=='debug', ndk_module_path)
else:
command = '%s -j%d -C %s NDK_DEBUG=%d %s %s' % (ndk_path, num_of_cpu, app_android_root, build_mode=='debug', ndk_build_param, ndk_module_path)
print command
if os.system(command) != 0:
raise Exception("Build dynamic library for project [ " + app_android_root + " ] fails!")
elif android_platform is not None:
sdk_tool_path = os.path.join(sdk_root, "tools/android")
cocoslib_path = os.path.join(cocos_root, "cocos/platform/android/java")
command = '%s update lib-project -t %s -p %s' % (sdk_tool_path,android_platform,cocoslib_path)
if os.system(command) != 0:
raise Exception("update cocos lib-project [ " + cocoslib_path + " ] fails!")
command = '%s update project -t %s -p %s -s' % (sdk_tool_path,android_platform,app_android_root)
if os.system(command) != 0:
raise Exception("update project [ " + app_android_root + " ] fails!")
buildfile_path = os.path.join(app_android_root, "build.xml")
command = 'ant clean %s -f %s -Dsdk.dir=%s' % (build_mode,buildfile_path,sdk_root)
os.system(command)
def copy_files(src, dst):
for item in os.listdir(src):
path = os.path.join(src, item)
# Android can not package the file that ends with ".gz"
if not item.startswith('.') and not item.endswith('.gz') and os.path.isfile(path):
shutil.copy(path, dst)
if os.path.isdir(path):
new_dst = os.path.join(dst, item)
os.mkdir(new_dst)
copy_files(path, new_dst)
def copy_file(src_file, dst):
if not src_file.startswith('.') and not src_file.endswith('.gz') and os.path.isfile(src_file):
shutil.copy(src_file, dst)
def copy_resources(target, app_android_root):
# remove app_android_root/assets if it exists
assets_dir = os.path.join(app_android_root, "assets")
if os.path.isdir(assets_dir):
shutil.rmtree(assets_dir)
os.mkdir(assets_dir)
# copy resources(cpp samples)
if target in CPP_SAMPLES:
resources_dir = os.path.join(app_android_root, "../Resources")
if os.path.isdir(resources_dir):
copy_files(resources_dir, assets_dir)
# lua samples should copy lua script
if target in LUA_SAMPLES:
resources_dir = os.path.join(app_android_root, "../../res")
assets_res_dir = os.path.join(assets_dir, "res")
os.mkdir(assets_res_dir)
if target != "lua-tests":
copy_files(resources_dir, assets_res_dir)
src_dir = os.path.join(app_android_root, "../../src")
assets_src_dir = os.path.join(assets_dir, "src")
os.mkdir(assets_src_dir)
copy_files(src_dir, assets_src_dir)
common_script_dir = os.path.join(app_android_root, "../../../../cocos/scripting/lua-bindings/script")
if target == "lua-tests":
copy_files(os.path.join(common_script_dir, "cocos2d"), assets_dir)
copy_files(os.path.join(common_script_dir, "cocosbuilder"), assets_dir)
copy_files(os.path.join(common_script_dir, "cocosdenshion"), assets_dir)
copy_files(os.path.join(common_script_dir, "cocosstudio"), assets_dir)
copy_files(os.path.join(common_script_dir, "extension"), assets_dir)
copy_files(os.path.join(common_script_dir, "network"), assets_dir)
copy_files(os.path.join(common_script_dir, "ui"), assets_dir)
elif target == "lua-empty-test":
copy_files(os.path.join(common_script_dir, "cocos2d"), assets_dir)
copy_files(os.path.join(common_script_dir, "cocosdenshion"), assets_dir)
copy_files(os.path.join(common_script_dir, "network"), assets_dir)
elif target == "lua-game-controller-test":
copy_files(os.path.join(common_script_dir, "cocos2d"), assets_dir)
copy_files(os.path.join(common_script_dir, "controller"), assets_dir)
luasocket_script_dir = os.path.join(app_android_root, "../../../../external/lua/luasocket")
for root, dirs, files in os.walk(luasocket_script_dir):
for f in files:
if os.path.splitext(f)[1] == '.lua':
fall = os.path.join(root, f)
shutil.copy(fall, assets_dir)
# lua-tests shared resources with cpp-tests
if target == "lua-tests":
resources_cocosbuilder_res_dir = os.path.join(resources_dir, "cocosbuilderRes")
assets_cocosbuilder_res_dir = os.path.join(assets_res_dir, "cocosbuilderRes")
os.mkdir(assets_cocosbuilder_res_dir)
copy_files(resources_cocosbuilder_res_dir, assets_cocosbuilder_res_dir)
resources_dir = os.path.join(app_android_root, "../../../cpp-tests/Resources")
copy_files(resources_dir, assets_res_dir)
if target == "lua-game-controller-test":
print("coming generator game controller")
resources_dir = os.path.join(app_android_root, "../../../game-controller-test/Resources")
copy_files(resources_dir, assets_res_dir)
def build_samples(target,ndk_build_param,android_platform,build_mode):
ndk_root = check_environment_variables()
sdk_root = None
select_toolchain_version()
build_targets = caculate_built_samples(target)
current_dir = os.path.dirname(os.path.realpath(__file__))
cocos_root = os.path.join(current_dir, "..")
if android_platform is not None:
sdk_root = check_environment_variables_sdk()
if android_platform.isdigit():
android_platform = 'android-'+android_platform
else:
print 'please use vaild android platform'
exit(1)
if build_mode is None:
build_mode = 'debug'
elif build_mode != 'release':
build_mode = 'debug'
app_android_root = ''
target_proj_path_map = {
"cpp-empty-test": "tests/cpp-empty-test/proj.android",
"game-controller-test": "tests/game-controller-test/proj.android",
"cpp-tests": "tests/cpp-tests/proj.android",
"lua-empty-test": "tests/lua-empty-test/project/proj.android",
"lua-tests": "tests/lua-tests/project/proj.android",
"lua-game-controller-test": "tests/lua-game-controller-test/project/proj.android"
}
for target in build_targets:
if target in target_proj_path_map:
app_android_root = os.path.join(cocos_root, target_proj_path_map[target])
else:
print 'unknown target: %s' % target
continue
copy_resources(target, app_android_root)
do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode)
# -------------- main --------------
if __name__ == '__main__':
#parse the params
usage = """
This script is mainy used for building tests built-in with cocos2d-x.
Usage: %prog [options] [cpp-empty-test|cpp-tests|lua-empty-test|lua-tests|cpp|lua|all]
If you are new to cocos2d-x, I recommend you start with cpp-empty-test, lua-empty-test.
You can combine these targets like this:
python android-build.py -p 10 cpp-empty-test lua-empty-test
Note: You should install ant to generate apk while building the andriod tests. But it is optional. You can generate apk with eclipse.
"""
parser = OptionParser(usage=usage)
parser.add_option("-n", "--ndk", dest="ndk_build_param",
help='Parameter for ndk-build')
parser.add_option("-p", "--platform", dest="android_platform",
help='Parameter for android-update. Without the parameter,the script just build dynamic library for the projects. Valid android-platform are:[10|11|12|13|14|15|16|17|18|19]')
parser.add_option("-b", "--build", dest="build_mode",
help='The build mode for java project,debug[default] or release. Get more information,please refer to http://developer.android.com/tools/building/building-cmdline.html')
(opts, args) = parser.parse_args()
if len(args) == 0:
parser.print_help()
sys.exit(1)
else:
try:
build_samples(args, opts.ndk_build_param,opts.android_platform,opts.build_mode)
except Exception as e:
print e
sys.exit(1)