Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
James Chen 30e304961f Merge pull request #2126 from sbc100/make_run_for_linux
fixed #1820: Adding 'make run' target for linux projects.
2013-03-10 20:04:40 -07:00
CocosDenshion Merge pull request #2091 from jsambuo/linux-audio-twice-fix 2013-03-07 20:50:26 -08:00
cocos2dx Merge pull request #2126 from sbc100/make_run_for_linux 2013-03-10 20:04:40 -07:00
document update version in doxygen configuration 2012-12-04 16:50:14 +08:00
extensions Merge pull request #2117 from vipsbpig/master 2013-03-07 18:56:01 -08:00
external [NaCl] Fix warnings in ARM build 2013-03-06 13:02:55 -08:00
licenses issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
samples Add 'make run' target for linux projects. 2013-03-08 10:01:03 -08:00
scripting cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-10 16:12:51 +08:00
template Add 'make run' target for linux projects. 2013-03-08 10:01:03 -08:00
tools Deleting all files in 'scripting/javascript/bindings/generated' except '.git' and 'README'. 2013-03-10 16:10:16 +08:00
.gitignore Improved build system from linux. 2013-03-06 13:02:55 -08:00
.gitmodules Moved the submodule of cocos2d-js-tests and renamed it to Shared. 2012-12-20 11:30:18 +08:00
AUTHORS Update AUTHORS 2013-03-11 10:52:57 +08:00
CHANGELOG fix some repo 2013-01-28 19:44:07 +08:00
Makefile Add 'make run' target for linux projects. 2013-03-08 10:01:03 -08:00
README.mdown Update GLES version notes in README.mdown 2013-03-08 08:08:14 -08:00
build-nacl.sh Use same top level Makefile for nacl and linux builds. 2013-03-06 13:02:55 -08:00
build-win32.bat return to current directory after run 2013-03-03 16:38:25 +04:00
cocos2d-win32.vc2010.sln Adds AssetsManager support for win32. 2013-02-25 18:03:38 +08:00
cocos2d-win32.vc2012.sln Adds AssetsManagerTest in cocos2d-win32.vc2012.sln. 2013-02-25 19:09:19 +08:00
create-android-project.bat Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-android-project.sh Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-blackberry-project.sh Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
create-blackberry-project.vbs Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
install-templates-msvc.bat Add VS2012 Express For Windows Desktop support in install-templiates-msvc.bat 2013-02-23 21:21:58 +08:00
install-templates-xcode.sh Adding xcode template for cocos2dx-js 2012-08-31 12:07:58 -07:00
make-all-linux-project.sh Fix package installation in make-all-linux-project 2013-03-08 08:03:06 -08:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game framework in C++, branched on cocos2d-iphone and licensed under MIT. The master branch on github uses OpenGL ES 2.0 rendering, while the old gles11 branch uses OpenGL ES 1.1 rendering. Currently we focus on gles20 developmenet.

Supported Platforms

  • iOS: stable, well tested on iOS 5.x ~ 6.x SDK.
  • Android: stable, well tested on 2.0~4.x, ndk r5 ~ r8. If you use gles20 branch or cocos2d-x v2.0 above, only android 2.3 and higher are supported
  • Windows Phone 8 and Win8 Metro: stable, it's in another repo http://github.com/cocos2d-x/cocos2dx-win8.
  • Bada: cocos2d-x v1.x supports Bada SDK 1.0 & 2.0. Bada support was deprecated since cocos2d-x v2.0.
  • BlackBerry: stable, contribued by staffs in RIM, supports Playbook & BB10.
  • Marmalade: stable since cocos2d-x v0.11.0, contributed by Marmalade's staff.
  • Native Client (NaCl): contributed by the Native Client authors.
  • Windows: stable, well tested on WinXP/Vista/Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: support but not very stable.

You can visit our continuous integration system http://ci.cocos2d-x.org to check the stability on edge version.

Supported Programming Languages

  • C++ is the major programming language of cocos2d-x. Tons of top-chart cocos2d-x games were written in C++.
  • Lua binding is also widely used. Glu mobile, Zynga, UCWEB, 4399, Renren Games are using lua on cocos2d-x.
  • Javascript binding is our recommendation since 2012 H2. Cocos2d community are cooperating on the same Javasciprt API on cocos2d-iphone/-x/-html5.

Documentations

Contact us