mirror of https://github.com/axmolengine/axmol.git
260 lines
5.0 KiB
C++
260 lines
5.0 KiB
C++
/*
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* Copyright (c) 2011 Erin Catto http://box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Rope/b2Rope.h>
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#include <Box2D/Common/b2Draw.h>
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b2Rope::b2Rope()
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{
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m_count = 0;
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m_ps = NULL;
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m_p0s = NULL;
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m_vs = NULL;
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m_ims = NULL;
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m_Ls = NULL;
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m_as = NULL;
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m_gravity.SetZero();
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m_k2 = 1.0f;
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m_k3 = 0.1f;
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}
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b2Rope::~b2Rope()
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{
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b2Free(m_ps);
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b2Free(m_p0s);
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b2Free(m_vs);
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b2Free(m_ims);
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b2Free(m_Ls);
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b2Free(m_as);
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}
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void b2Rope::Initialize(const b2RopeDef* def)
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{
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b2Assert(def->count >= 3);
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m_count = def->count;
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m_ps = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2));
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m_p0s = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2));
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m_vs = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2));
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m_ims = (float32*)b2Alloc(m_count * sizeof(float32));
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for (int32 i = 0; i < m_count; ++i)
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{
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m_ps[i] = def->vertices[i];
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m_p0s[i] = def->vertices[i];
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m_vs[i].SetZero();
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float32 m = def->masses[i];
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if (m > 0.0f)
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{
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m_ims[i] = 1.0f / m;
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}
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else
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{
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m_ims[i] = 0.0f;
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}
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}
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int32 count2 = m_count - 1;
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int32 count3 = m_count - 2;
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m_Ls = (float32*)b2Alloc(count2 * sizeof(float32));
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m_as = (float32*)b2Alloc(count3 * sizeof(float32));
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for (int32 i = 0; i < count2; ++i)
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{
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b2Vec2 p1 = m_ps[i];
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b2Vec2 p2 = m_ps[i+1];
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m_Ls[i] = b2Distance(p1, p2);
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}
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for (int32 i = 0; i < count3; ++i)
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{
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b2Vec2 p1 = m_ps[i];
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b2Vec2 p2 = m_ps[i + 1];
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b2Vec2 p3 = m_ps[i + 2];
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b2Vec2 d1 = p2 - p1;
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b2Vec2 d2 = p3 - p2;
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float32 a = b2Cross(d1, d2);
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float32 b = b2Dot(d1, d2);
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m_as[i] = b2Atan2(a, b);
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}
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m_gravity = def->gravity;
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m_damping = def->damping;
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m_k2 = def->k2;
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m_k3 = def->k3;
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}
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void b2Rope::Step(float32 h, int32 iterations)
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{
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if (h == 0.0)
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{
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return;
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}
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float32 d = expf(- h * m_damping);
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for (int32 i = 0; i < m_count; ++i)
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{
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m_p0s[i] = m_ps[i];
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if (m_ims[i] > 0.0f)
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{
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m_vs[i] += h * m_gravity;
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}
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m_vs[i] *= d;
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m_ps[i] += h * m_vs[i];
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}
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for (int32 i = 0; i < iterations; ++i)
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{
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SolveC2();
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SolveC3();
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SolveC2();
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}
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float32 inv_h = 1.0f / h;
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for (int32 i = 0; i < m_count; ++i)
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{
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m_vs[i] = inv_h * (m_ps[i] - m_p0s[i]);
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}
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}
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void b2Rope::SolveC2()
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{
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int32 count2 = m_count - 1;
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for (int32 i = 0; i < count2; ++i)
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{
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b2Vec2 p1 = m_ps[i];
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b2Vec2 p2 = m_ps[i + 1];
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b2Vec2 d = p2 - p1;
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float32 L = d.Normalize();
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float32 im1 = m_ims[i];
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float32 im2 = m_ims[i + 1];
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if (im1 + im2 == 0.0f)
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{
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continue;
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}
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float32 s1 = im1 / (im1 + im2);
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float32 s2 = im2 / (im1 + im2);
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p1 -= m_k2 * s1 * (m_Ls[i] - L) * d;
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p2 += m_k2 * s2 * (m_Ls[i] - L) * d;
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m_ps[i] = p1;
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m_ps[i + 1] = p2;
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}
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}
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void b2Rope::SetAngle(float32 angle)
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{
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int32 count3 = m_count - 2;
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for (int32 i = 0; i < count3; ++i)
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{
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m_as[i] = angle;
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}
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}
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void b2Rope::SolveC3()
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{
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int32 count3 = m_count - 2;
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for (int32 i = 0; i < count3; ++i)
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{
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b2Vec2 p1 = m_ps[i];
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b2Vec2 p2 = m_ps[i + 1];
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b2Vec2 p3 = m_ps[i + 2];
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float32 m1 = m_ims[i];
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float32 m2 = m_ims[i + 1];
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float32 m3 = m_ims[i + 2];
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b2Vec2 d1 = p2 - p1;
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b2Vec2 d2 = p3 - p2;
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float32 L1sqr = d1.LengthSquared();
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float32 L2sqr = d2.LengthSquared();
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if (L1sqr * L2sqr == 0.0f)
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{
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continue;
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}
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float32 a = b2Cross(d1, d2);
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float32 b = b2Dot(d1, d2);
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float32 angle = b2Atan2(a, b);
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b2Vec2 Jd1 = (-1.0f / L1sqr) * d1.Skew();
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b2Vec2 Jd2 = (1.0f / L2sqr) * d2.Skew();
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b2Vec2 J1 = -Jd1;
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b2Vec2 J2 = Jd1 - Jd2;
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b2Vec2 J3 = Jd2;
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float32 mass = m1 * b2Dot(J1, J1) + m2 * b2Dot(J2, J2) + m3 * b2Dot(J3, J3);
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if (mass == 0.0f)
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{
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continue;
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}
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mass = 1.0f / mass;
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float32 C = angle - m_as[i];
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while (C > b2_pi)
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{
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angle -= 2 * b2_pi;
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C = angle - m_as[i];
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}
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while (C < -b2_pi)
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{
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angle += 2.0f * b2_pi;
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C = angle - m_as[i];
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}
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float32 impulse = - m_k3 * mass * C;
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p1 += (m1 * impulse) * J1;
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p2 += (m2 * impulse) * J2;
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p3 += (m3 * impulse) * J3;
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m_ps[i] = p1;
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m_ps[i + 1] = p2;
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m_ps[i + 2] = p3;
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}
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}
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void b2Rope::Draw(b2Draw* draw) const
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{
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b2Color c(0.4f, 0.5f, 0.7f);
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for (int32 i = 0; i < m_count - 1; ++i)
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{
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draw->DrawSegment(m_ps[i], m_ps[i+1], c);
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}
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}
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