mirror of https://github.com/axmolengine/axmol.git
449 lines
14 KiB
Objective-C
449 lines
14 KiB
Objective-C
/*
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Copyright (c) 2010 Steve Oldmeadow
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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$Id$
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*/
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/**
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@file
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@b IMPORTANT
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There are 3 different ways of using CocosDenshion. Depending on which you choose you
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will need to include different files and frameworks.
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@par SimpleAudioEngine
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This is recommended for basic audio requirements. If you just want to play some sound fx
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and some background music and have no interest in learning the lower level workings then
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this is the interface to use.
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Requirements:
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- Firmware: OS 2.2 or greater
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- Files: SimpleAudioEngine.*, CocosDenshion.*
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- Frameworks: OpenAL, AudioToolbox, AVFoundation
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@par CDAudioManager
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CDAudioManager is basically a thin wrapper around an AVAudioPlayer object used for playing
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background music and a CDSoundEngine object used for playing sound effects. It manages the
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audio session for you deals with audio session interruption. It is fairly low level and it
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is expected you have some understanding of the underlying technologies. For example, for
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many use cases regarding background music it is expected you will work directly with the
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backgroundMusic AVAudioPlayer which is exposed as a property.
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Requirements:
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- Firmware: OS 2.2 or greater
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- Files: CDAudioManager.*, CocosDenshion.*
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- Frameworks: OpenAL, AudioToolbox, AVFoundation
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@par CDSoundEngine
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CDSoundEngine is a sound engine built upon OpenAL and derived from Apple's oalTouch
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example. It can playback up to 32 sounds simultaneously with control over pitch, pan
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and gain. It can be set up to handle audio session interruption automatically. You
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may decide to use CDSoundEngine directly instead of CDAudioManager or SimpleAudioEngine
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because you require OS 2.0 compatibility.
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Requirements:
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- Firmware: OS 2.0 or greater
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- Files: CocosDenshion.*
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- Frameworks: OpenAL, AudioToolbox
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*/
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#import <OpenAL/al.h>
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#import <OpenAL/alc.h>
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#import <AudioToolbox/AudioToolbox.h>
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#import <Foundation/Foundation.h>
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#import "CDConfig.h"
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#if !defined(CD_DEBUG) || CD_DEBUG == 0
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#define CDLOG(...) do {} while (0)
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#define CDLOGINFO(...) do {} while (0)
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#elif CD_DEBUG == 1
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#define CDLOG(...) NSLog(__VA_ARGS__)
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#define CDLOGINFO(...) do {} while (0)
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#elif CD_DEBUG > 1
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#define CDLOG(...) NSLog(__VA_ARGS__)
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#define CDLOGINFO(...) NSLog(__VA_ARGS__)
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#endif // CD_DEBUG
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#import "CDOpenALSupport.h"
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//Tested source limit on 2.2.1 and 3.1.2 with up to 128 sources and appears to work. Older OS versions e.g 2.2 may support only 32
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#define CD_SOURCE_LIMIT 32 //Total number of sources we will ever want, may actually get less
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#define CD_NO_SOURCE 0xFEEDFAC //Return value indicating playback failed i.e. no source
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#define CD_IGNORE_AUDIO_SESSION 0xBEEFBEE //Used internally to indicate audio session will not be handled
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#define CD_MUTE 0xFEEDBAB //Return value indicating sound engine is muted or non functioning
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#define CD_NO_SOUND = -1;
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#define CD_SAMPLE_RATE_HIGH 44100
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#define CD_SAMPLE_RATE_MID 22050
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#define CD_SAMPLE_RATE_LOW 16000
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#define CD_SAMPLE_RATE_BASIC 8000
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#define CD_SAMPLE_RATE_DEFAULT 44100
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extern NSString * const kCDN_BadAlContext;
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extern NSString * const kCDN_AsynchLoadComplete;
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extern float const kCD_PitchDefault;
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extern float const kCD_PitchLowerOneOctave;
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extern float const kCD_PitchHigherOneOctave;
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extern float const kCD_PanDefault;
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extern float const kCD_PanFullLeft;
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extern float const kCD_PanFullRight;
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extern float const kCD_GainDefault;
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enum bufferState {
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CD_BS_EMPTY = 0,
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CD_BS_LOADED = 1,
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CD_BS_FAILED = 2
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};
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typedef struct _sourceGroup {
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int startIndex;
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int currentIndex;
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int totalSources;
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bool enabled;
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bool nonInterruptible;
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int *sourceStatuses;//pointer into array of source status information
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} sourceGroup;
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typedef struct _bufferInfo {
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ALuint bufferId;
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int bufferState;
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void* bufferData;
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ALenum format;
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ALsizei sizeInBytes;
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ALsizei frequencyInHertz;
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} bufferInfo;
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typedef struct _sourceInfo {
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bool usable;
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ALuint sourceId;
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ALuint attachedBufferId;
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} sourceInfo;
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#pragma mark CDAudioTransportProtocol
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@protocol CDAudioTransportProtocol <NSObject>
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/** Play the audio */
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-(BOOL) play;
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/** Pause the audio, retain resources */
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-(BOOL) pause;
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/** Stop the audio, release resources */
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-(BOOL) stop;
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/** Return playback to beginning */
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-(BOOL) rewind;
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@end
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#pragma mark CDAudioInterruptProtocol
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@protocol CDAudioInterruptProtocol <NSObject>
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/** Is audio mute */
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-(BOOL) mute;
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/** If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently */
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-(void) setMute:(BOOL) muteValue;
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/** Is audio enabled */
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-(BOOL) enabled;
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/** If NO then all audio is stopped and any calls to start new audio will be ignored */
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-(void) setEnabled:(BOOL) enabledValue;
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@end
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#pragma mark CDUtilities
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/**
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Collection of utilities required by CocosDenshion
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*/
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@interface CDUtilities : NSObject
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{
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}
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/** Fundamentally the same as the corresponding method is CCFileUtils but added to break binding to cocos2d */
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+(NSString*) fullPathFromRelativePath:(NSString*) relPath;
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@end
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#pragma mark CDSoundEngine
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/** CDSoundEngine is built upon OpenAL and works with SDK 2.0.
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CDSoundEngine is a sound engine built upon OpenAL and derived from Apple's oalTouch
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example. It can playback up to 32 sounds simultaneously with control over pitch, pan
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and gain. It can be set up to handle audio session interruption automatically. You
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may decide to use CDSoundEngine directly instead of CDAudioManager or SimpleAudioEngine
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because you require OS 2.0 compatibility.
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Requirements:
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- Firmware: OS 2.0 or greater
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- Files: CocosDenshion.*
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- Frameworks: OpenAL, AudioToolbox
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@since v0.8
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*/
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@class CDSoundSource;
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@interface CDSoundEngine : NSObject <CDAudioInterruptProtocol> {
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bufferInfo *_buffers;
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sourceInfo *_sources;
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sourceGroup *_sourceGroups;
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ALCcontext *context;
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NSUInteger _sourceGroupTotal;
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UInt32 _audioSessionCategory;
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BOOL _handleAudioSession;
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ALfloat _preMuteGain;
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NSObject *_mutexBufferLoad;
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BOOL mute_;
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BOOL enabled_;
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ALenum lastErrorCode_;
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BOOL functioning_;
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float asynchLoadProgress_;
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BOOL getGainWorks_;
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//For managing dynamic allocation of sources and buffers
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int sourceTotal_;
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int bufferTotal;
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}
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@property (readwrite, nonatomic) ALfloat masterGain;
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@property (readonly) ALenum lastErrorCode;//Last OpenAL error code that was generated
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@property (readonly) BOOL functioning;//Is the sound engine functioning
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@property (readwrite) float asynchLoadProgress;
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@property (readonly) BOOL getGainWorks;//Does getting the gain for a source work
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/** Total number of sources available */
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@property (readonly) int sourceTotal;
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/** Total number of source groups that have been defined */
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@property (readonly) NSUInteger sourceGroupTotal;
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/** Sets the sample rate for the audio mixer. For best performance this should match the sample rate of your audio content */
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+(void) setMixerSampleRate:(Float32) sampleRate;
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/** Initializes the engine with a group definition and a total number of groups */
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-(id)init;
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/** Plays a sound in a channel group with a pitch, pan and gain. The sound could played looped or not */
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-(ALuint) playSound:(int) soundId sourceGroupId:(int)sourceGroupId pitch:(float) pitch pan:(float) pan gain:(float) gain loop:(BOOL) loop;
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/** Creates and returns a sound source object for the specified sound within the specified source group.
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*/
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-(CDSoundSource *) soundSourceForSound:(int) soundId sourceGroupId:(int) sourceGroupId;
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/** Stops playing a sound */
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- (void) stopSound:(ALuint) sourceId;
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/** Stops playing a source group */
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- (void) stopSourceGroup:(int) sourceGroupId;
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/** Stops all playing sounds */
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-(void) stopAllSounds;
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/** Pause a sound */
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-(void) pauseSound:(ALuint) sourceId;
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/** Pause all sounds */
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-(void) pauseAllSounds;
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/** Resume a sound */
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-(void) resumeSound:(ALuint) sourceId;
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/** Resume all sounds */
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-(void) resumeAllSounds;
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-(void) defineSourceGroups:(NSArray*) sourceGroupDefinitions;
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-(void) defineSourceGroups:(int[]) sourceGroupDefinitions total:(NSUInteger) total;
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-(void) setSourceGroupNonInterruptible:(int) sourceGroupId isNonInterruptible:(BOOL) isNonInterruptible;
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-(void) setSourceGroupEnabled:(int) sourceGroupId enabled:(BOOL) enabled;
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-(BOOL) sourceGroupEnabled:(int) sourceGroupId;
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-(BOOL) loadBufferFromData:(int) soundId soundData:(ALvoid*) soundData format:(ALenum) format size:(ALsizei) size freq:(ALsizei) freq;
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-(BOOL) loadBuffer:(int) soundId filePath:(NSString*) filePath;
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-(void) loadBuffersAsynchronously:(NSArray *) loadRequests;
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-(BOOL) unloadBuffer:(int) soundId;
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-(ALCcontext *) openALContext;
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/** Returns the duration of the buffer in seconds or a negative value if the buffer id is invalid */
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-(float) bufferDurationInSeconds:(int) soundId;
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/** Returns the size of the buffer in bytes or a negative value if the buffer id is invalid */
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-(ALsizei) bufferSizeInBytes:(int) soundId;
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/** Returns the sampling frequency of the buffer in hertz or a negative value if the buffer id is invalid */
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-(ALsizei) bufferFrequencyInHertz:(int) soundId;
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/** Used internally, never call unless you know what you are doing */
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-(void) _soundSourcePreRelease:(CDSoundSource *) soundSource;
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@end
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#pragma mark CDSoundSource
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/** CDSoundSource is a wrapper around an OpenAL sound source.
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It allows you to manipulate properties such as pitch, gain, pan and looping while the
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sound is playing. CDSoundSource is based on the old CDSourceWrapper class but with much
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added functionality.
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@since v1.0
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*/
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@interface CDSoundSource : NSObject <CDAudioTransportProtocol, CDAudioInterruptProtocol> {
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ALenum lastError;
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@public
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ALuint _sourceId;
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ALuint _sourceIndex;
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CDSoundEngine* _engine;
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int _soundId;
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float _preMuteGain;
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BOOL enabled_;
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BOOL mute_;
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}
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@property (readwrite, nonatomic) float pitch;
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@property (readwrite, nonatomic) float gain;
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@property (readwrite, nonatomic) float pan;
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@property (readwrite, nonatomic) BOOL looping;
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@property (readonly) BOOL isPlaying;
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@property (readwrite, nonatomic) int soundId;
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/** Returns the duration of the attached buffer in seconds or a negative value if the buffer is invalid */
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@property (readonly) float durationInSeconds;
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/** Stores the last error code that occurred. Check against AL_NO_ERROR */
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@property (readonly) ALenum lastError;
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/** Do not init yourself, get an instance from the sourceForSound factory method on CDSoundEngine */
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-(id)init:(ALuint) theSourceId sourceIndex:(int) index soundEngine:(CDSoundEngine*) engine;
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@end
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#pragma mark CDAudioInterruptTargetGroup
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/** Container for objects that implement audio interrupt protocol i.e. they can be muted and enabled.
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Setting mute and enabled for the group propagates to all children.
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Designed to be used with your CDSoundSource objects to get them to comply with global enabled and mute settings
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if that is what you want to do.*/
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@interface CDAudioInterruptTargetGroup : NSObject <CDAudioInterruptProtocol> {
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BOOL mute_;
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BOOL enabled_;
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NSMutableArray *children_;
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}
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-(void) addAudioInterruptTarget:(NSObject<CDAudioInterruptProtocol>*) interruptibleTarget;
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@end
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#pragma mark CDAsynchBufferLoader
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/** CDAsynchBufferLoader
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TODO
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*/
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@interface CDAsynchBufferLoader : NSOperation {
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NSArray *_loadRequests;
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CDSoundEngine *_soundEngine;
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}
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-(id) init:(NSArray *)loadRequests soundEngine:(CDSoundEngine *) theSoundEngine;
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@end
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#pragma mark CDBufferLoadRequest
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/** CDBufferLoadRequest */
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@interface CDBufferLoadRequest: NSObject
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{
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NSString *filePath;
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int soundId;
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//id loader;
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}
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@property (readonly) NSString *filePath;
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@property (readonly) int soundId;
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- (id)init:(int) theSoundId filePath:(const NSString *) theFilePath;
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@end
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/** Interpolation type */
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typedef enum {
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kIT_Linear, //!Straight linear interpolation fade
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kIT_SCurve, //!S curved interpolation
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kIT_Exponential //!Exponential interpolation
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} tCDInterpolationType;
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#pragma mark CDFloatInterpolator
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@interface CDFloatInterpolator: NSObject
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{
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float start;
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float end;
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float lastValue;
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tCDInterpolationType interpolationType;
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}
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@property (readwrite, nonatomic) float start;
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@property (readwrite, nonatomic) float end;
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@property (readwrite, nonatomic) tCDInterpolationType interpolationType;
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/** Return a value between min and max based on t which represents fractional progress where 0 is the start
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and 1 is the end */
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-(float) interpolate:(float) t;
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-(id) init:(tCDInterpolationType) type startVal:(float) startVal endVal:(float) endVal;
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@end
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#pragma mark CDPropertyModifier
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/** Base class for classes that modify properties such as pitch, pan and gain */
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@interface CDPropertyModifier: NSObject
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{
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CDFloatInterpolator *interpolator;
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float startValue;
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float endValue;
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id target;
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BOOL stopTargetWhenComplete;
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}
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@property (readwrite, nonatomic) BOOL stopTargetWhenComplete;
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@property (readwrite, nonatomic) float startValue;
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@property (readwrite, nonatomic) float endValue;
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@property (readwrite, nonatomic) tCDInterpolationType interpolationType;
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-(id) init:(id) theTarget interpolationType:(tCDInterpolationType) type startVal:(float) startVal endVal:(float) endVal;
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/** Set to a fractional value between 0 and 1 where 0 equals the start and 1 equals the end*/
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-(void) modify:(float) t;
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-(void) _setTargetProperty:(float) newVal;
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-(float) _getTargetProperty;
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-(void) _stopTarget;
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-(Class) _allowableType;
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@end
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#pragma mark CDSoundSourceFader
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/** Fader for CDSoundSource objects */
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@interface CDSoundSourceFader : CDPropertyModifier{}
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@end
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#pragma mark CDSoundSourcePanner
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/** Panner for CDSoundSource objects */
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@interface CDSoundSourcePanner : CDPropertyModifier{}
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@end
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#pragma mark CDSoundSourcePitchBender
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/** Pitch bender for CDSoundSource objects */
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@interface CDSoundSourcePitchBender : CDPropertyModifier{}
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@end
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#pragma mark CDSoundEngineFader
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/** Fader for CDSoundEngine objects */
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@interface CDSoundEngineFader : CDPropertyModifier{}
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@end
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