mirror of https://github.com/axmolengine/axmol.git
274 lines
9.4 KiB
C++
274 lines
9.4 KiB
C++
/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "BillBoardTest.h"
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#include "3d/CCBillBoard.h"
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#include "base/CCCamera.h"
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#include <algorithm>
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#include "../testResource.h"
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enum
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{
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IDC_NEXT = 100,
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IDC_BACK,
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IDC_RESTART
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};
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static int sceneIdx = -1;
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static std::function<Layer*()> createFunctions[] =
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{
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CL(BillBoardTest)
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};
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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static Layer* nextSpriteTestAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* backSpriteTestAction()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* restartSpriteTestAction()
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{
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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BillBoardTest::BillBoardTest()
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: _camera(nullptr)
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{
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesMoved = CC_CALLBACK_2(BillBoardTest::onTouchesMoved, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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auto layer3D=Layer::create();
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addChild(layer3D,0);
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_layerBillBorad=layer3D;
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auto s = Director::getInstance()->getWinSize();
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if (_camera == nullptr)
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{
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_camera=Camera::createPerspective(60, (GLfloat)s.width/s.height, 1, 500);
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_camera->setCameraFlag(CameraFlag::USER1);
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_layerBillBorad->addChild(_camera);
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}
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std::string imgs[3] = {"Images/Icon.png", "Images/r2.png"};
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for (unsigned int i = 0; i < 4; ++i)
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{
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Layer *layer = Layer::create();
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auto billboard = BillBoard::create(imgs[(unsigned int)(CCRANDOM_0_1() * 1 + 0.5)]);
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billboard->setScale(0.5f);
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billboard->setPosition3D(Vec3(0.0f, 0.0f, CCRANDOM_MINUS1_1() * 150.0f));
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billboard->setBlendFunc(cocos2d::BlendFunc::ALPHA_NON_PREMULTIPLIED);
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billboard->setOpacity(CCRANDOM_0_1() * 128 + 128);
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_billboards.push_back(billboard);
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layer->addChild(billboard);
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_layerBillBorad->addChild(layer);
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layer->runAction( RepeatForever::create( RotateBy::create( CCRANDOM_0_1(), Vec3(0.0f, 45.0f, 0.0f) ) ) );
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}
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{
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auto billboard = BillBoard::create("Images/Icon.png");
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billboard->setScale(0.2f);
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billboard->setPosition3D(Vec3(0.0f, 30.0f, 0.0f));
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auto billboard2 = BillBoard::create("Images/r2.png");
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billboard2->setPosition3D(Vec3(0.0f, 0.0f, 100.0f));
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billboard->addChild(billboard2);
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_billboards.push_back(billboard);
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_billboards.push_back(billboard2);
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auto sprite3d = Sprite3D::create("Sprite3DTest/orc.c3t");
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sprite3d->setScale(2.0f);
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sprite3d->addChild(billboard);
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sprite3d->runAction( RepeatForever::create( RotateBy::create( 10.0f, Vec3(0.0f, 360.0f, 0.0f) ) ) );
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_layerBillBorad->addChild(sprite3d);
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}
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addNewBillBoradWithCoords(Vec3(20,5,0));
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addNewBillBoradWithCoords(Vec3(60,5,0));
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addNewBillBoradWithCoords(Vec3(100,5,0));
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addNewBillBoradWithCoords(Vec3(140,5,0));
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addNewBillBoradWithCoords(Vec3(180,5,0));
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addNewAniBillBoradWithCoords(Vec3(-20,0,0));
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addNewAniBillBoradWithCoords(Vec3(-60,0,0));
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addNewAniBillBoradWithCoords(Vec3(-100,0,0));
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addNewAniBillBoradWithCoords(Vec3(-140,0,0));
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addNewAniBillBoradWithCoords(Vec3(-180,0,0));
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_camera->setPosition3D(Vec3(0, 100, 230));
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_camera->lookAt(Vec3(0,0,0), Vec3(0,1,0));
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TTFConfig ttfConfig("fonts/arial.ttf", 16);
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auto label1 = Label::createWithTTF(ttfConfig,"rotate+");
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auto menuItem1 = MenuItemLabel::create(label1, CC_CALLBACK_1(BillBoardTest::rotateCameraCallback,this,10));
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auto label2 = Label::createWithTTF(ttfConfig,"rotate-");
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auto menuItem2 = MenuItemLabel::create(label2, CC_CALLBACK_1(BillBoardTest::rotateCameraCallback,this,-10));
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auto menu = Menu::create(menuItem1, menuItem2, nullptr);
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menu->setPosition(Vec2::ZERO);
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menuItem1->setPosition( Vec2( s.width-80, VisibleRect::top().y-160) );
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menuItem2->setPosition( Vec2( s.width-80, VisibleRect::top().y-190) );
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addChild(menu, 0);
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_layerBillBorad->setCameraMask(2);
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label1 = Label::createWithTTF(ttfConfig,"Point Oriented");
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menuItem1 = MenuItemLabel::create(label1,CC_CALLBACK_1(BillBoardTest::menuCallback_orientedPoint,this) );
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label2 = Label::createWithTTF(ttfConfig,"Plane Oriented");
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menuItem2 = MenuItemLabel::create(label2,CC_CALLBACK_1(BillBoardTest::menuCallback_orientedPlane,this) );
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menuItem1->setPosition( Vec2( s.width-80, VisibleRect::top().y-100) );
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menuItem2->setPosition( Vec2( s.width-80, VisibleRect::top().y-130) );
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menu = Menu::create(menuItem1, menuItem2, nullptr);
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menu->setPosition(Vec2(0,0));
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this->addChild(menu, 10);
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menuCallback_orientedPoint(nullptr);
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}
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void BillBoardTest::menuCallback_orientedPoint(Ref* sender)
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{
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for (auto& billboard : _billboards) {
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billboard->setMode(BillBoard::Mode::VIEW_POINT_ORIENTED);
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}
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}
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void BillBoardTest::menuCallback_orientedPlane(Ref* sender)
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{
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for (auto& billboard : _billboards) {
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billboard->setMode(BillBoard::Mode::VIEW_PLANE_ORIENTED);
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}
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}
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BillBoardTest::~BillBoardTest()
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{
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if (_camera)
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{
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_camera = nullptr;
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}
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}
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std::string BillBoardTest::title() const
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{
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return "Testing BillBoard";
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}
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std::string BillBoardTest::subtitle() const
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{
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return "";
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}
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void BillBoardTest::addNewBillBoradWithCoords(Vec3 p)
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{
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std::string imgs[3] = {"Images/Icon.png", "Images/r2.png"};
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for (unsigned int i = 0; i < 10; ++i)
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{
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auto billborad = BillBoard::create(imgs[(unsigned int)(CCRANDOM_0_1() * 1 + 0.5)]);
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billborad->setScale(0.5f);
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billborad->setPosition3D(Vec3(p.x, p.y, -150.0f + 30 * i));
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billborad->setBlendFunc(cocos2d::BlendFunc::ALPHA_NON_PREMULTIPLIED);
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billborad->setOpacity(CCRANDOM_0_1() * 128 + 128);
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_layerBillBorad->addChild(billborad);
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_billboards.push_back(billborad);
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}
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}
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void BillBoardTest::addNewAniBillBoradWithCoords(Vec3 p)
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{
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for (unsigned int i = 0; i < 10; ++i)
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{
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auto billboradAni = BillBoard::create("Images/grossini.png");
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billboradAni->setScale(0.5f);
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billboradAni->setPosition3D(Vec3(p.x, p.y, -150.0f + 30 * i));
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_layerBillBorad->addChild(billboradAni);
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auto animation = Animation::create();
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for( int i=1;i<15;i++)
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{
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char szName1[100] = {0};
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sprintf(szName1, "Images/grossini_dance_%02d.png", i);
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animation->addSpriteFrameWithFile(szName1);
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}
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// should last 2.8 seconds. And there are 14 frames.
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animation->setDelayPerUnit(2.8f / 14.0f);
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animation->setRestoreOriginalFrame(true);
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auto action = Animate::create(animation);
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billboradAni->runAction(RepeatForever::create(action));
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billboradAni->setBlendFunc(cocos2d::BlendFunc::ALPHA_NON_PREMULTIPLIED);
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billboradAni->setOpacity(CCRANDOM_0_1() * 128 + 128);
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_billboards.push_back(billboradAni);
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}
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}
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void BillBoardTest::update(float dt)
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{
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}
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void BillBoardTest::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)
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{
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if(touches.size()==1)
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{
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auto touch = touches[0];
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auto location = touch->getLocation();
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auto PreviousLocation = touch->getPreviousLocation();
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Point newPos = PreviousLocation - location;
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Vec3 cameraDir;
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Vec3 cameraRightDir;
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_camera->getNodeToWorldTransform().getForwardVector(&cameraDir);
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cameraDir.normalize();
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cameraDir.y=0;
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_camera->getNodeToWorldTransform().getRightVector(&cameraRightDir);
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cameraRightDir.normalize();
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cameraRightDir.y=0;
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Vec3 cameraPos= _camera->getPosition3D();
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cameraPos+=cameraDir*newPos.y*0.5;
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cameraPos+=cameraRightDir*newPos.x*0.5;
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_camera->setPosition3D(cameraPos);
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}
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}
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void BillBoardTest::rotateCameraCallback(Ref* sender,float value)
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{
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Vec3 rotation3D= _camera->getRotation3D();
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rotation3D.y+= value;
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_camera->setRotation3D(rotation3D);
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}
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void BillBoardTestScene::runThisTest()
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{
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auto layer = nextSpriteTestAction();
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addChild(layer);
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Director::getInstance()->replaceScene(this);
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}
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