mirror of https://github.com/axmolengine/axmol.git
248 lines
6.5 KiB
C++
248 lines
6.5 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __UILISTVIEW_H__
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#define __UILISTVIEW_H__
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/* gui mark */
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#include "../../Layouts/Layout.h"
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/**/
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NS_CC_EXT_BEGIN
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/**
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* list view direction
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*/
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typedef enum LISTVIEW_DIR
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{
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LISTVIEW_DIR_NONE,
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LISTVIEW_DIR_VERTICAL,
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LISTVIEW_DIR_HORIZONTAL
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}ListViewDirection;
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/**
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* list view scroll direction
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*/
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typedef enum LISTVIEW_MOVE_DIR
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{
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LISTVIEW_MOVE_DIR_NONE,
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LISTVIEW_MOVE_DIR_UP,
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LISTVIEW_MOVE_DIR_DOWN,
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LISTVIEW_MOVE_DIR_LEFT,
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LISTVIEW_MOVE_DIR_RIGHT,
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}ListViewMoveDirection;
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typedef enum
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{
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LISTVIEW_EVENT_INIT_CHILD,
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LISTVIEW_EVENT_UPDATE_CHILD,
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}ListViewEventType;
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/**
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* list view event
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*/
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typedef void (Object::*SEL_ListViewEvent)(Object*, ListViewEventType);
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#define listvieweventselector(_SELECTOR)(SEL_ListViewEvent)(&_SELECTOR)
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class UIListView : public Layout
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{
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public:
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UIListView();
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virtual ~UIListView();
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static UIListView* create();
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/**
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* add widget child override
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*/
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virtual bool addChild(UIWidget* widget);
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/**
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* remove all widget children override
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*/
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virtual void removeAllChildren();
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/**
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* remove widget child override
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*/
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virtual bool removeChild(UIWidget* child);
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virtual bool onTouchBegan(const Point &touchPoint);
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virtual void onTouchMoved(const Point &touchPoint);
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virtual void onTouchEnded(const Point &touchPoint);
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virtual void onTouchCancelled(const Point &touchPoint);
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virtual void onTouchLongClicked(const Point &touchPoint);
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/**
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* set and get direction
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*/
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void setDirection(ListViewDirection dir);
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ListViewDirection getDirection();
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/**
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* initialze data length
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* and create children with parameter length
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*/
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void initChildWithDataLength(int length);
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/**
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* get data length
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*/
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int getDataLength();
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/**
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* update child function whetn trigger update child event
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*/
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/**
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* get update widget child
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*/
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UIWidget* getUpdateChild();
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/**
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* get update data index
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*/
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int getUpdateDataIndex();
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/**
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* get and set update success or not
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*/
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bool getUpdateSuccess();
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void setUpdateSuccess(bool sucess);
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/**
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* add event call-back function
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*/
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/**
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* add event
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*/
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void addEventListenter(cocos2d::Object* target, SEL_ListViewEvent selector);
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/* gui mark */
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/**
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* get and set degree range for checking move or not with scrolling
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*/
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/**/
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virtual void update(float dt);
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virtual void doLayout(){};
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/**
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* Returns the "class name" of widget.
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*/
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virtual const char* getDescription() const;
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protected:
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virtual bool init();
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virtual void onSizeChanged();
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void setMoveDirection(ListViewMoveDirection dir);
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ListViewMoveDirection getMoveDirection();
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virtual void resetProperty();
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virtual void handlePressLogic(const Point &touchPoint);
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virtual void handleMoveLogic(const Point &touchPoint);
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virtual void handleReleaseLogic(const Point &touchPoint);
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virtual void interceptTouchEvent(int handleState,UIWidget* sender,const Point &touchPoint);
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/* gui mark */
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// virtual bool isInScrollDegreeRange(UIWidget* widget);
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/**/
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virtual void checkChildInfo(int handleState,UIWidget* sender,const Point &touchPoint);
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void moveChildren(float offset);
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virtual bool scrollChildren(float touchOffset);
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void autoScrollChildren(float dt);
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float getCurAutoScrollDistance(float time);
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void startAutoScrollChildren(float v);
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void stopAutoScrollChildren();
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void recordSlidTime(float dt);
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void startRecordSlidAction();
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virtual void endRecordSlidAction();
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UIWidget* getCheckPositionChild();
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UIWidget* getChildFromUpdatePool();
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void pushChildToPool();
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void getAndCallback();
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void setUpdateChild(UIWidget* child);
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void setUpdateDataIndex(int index);
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void clearCollectOverArray();
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void collectOverTopChild();
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void collectOverBottomChild();
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void collectOverLeftChild();
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void collectOverRightChild();
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void setLoopPosition();
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void updateChild();
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void initChildEvent();
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void updateChildEvent();
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virtual void setClippingEnabled(bool able){Layout::setClippingEnabled(able);};
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protected:
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ListViewDirection _direction;
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ListViewMoveDirection _moveDirection;
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float _touchStartLocation;
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float _touchEndLocation;
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float _touchMoveStartLocation;
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float _topBoundary;//test
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float _bottomBoundary;//test
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float _leftBoundary;
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float _rightBoundary;
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bool _autoScroll;
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float _autoScrollOriginalSpeed;
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float _autoScrollAcceleration;
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bool _bePressed;
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float _slidTime;
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Point _moveChildPoint;
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float _childFocusCancelOffset;
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Object* _eventListener;
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SEL_ListViewEvent _eventSelector;
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Array* _childPool;
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Array* _updatePool;
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int _dataLength;
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int _begin;
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int _end;
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UIWidget* _updateChild;
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int _updateDataIndex;
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bool _updateSuccess;
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Array* _overTopArray;
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Array* _overBottomArray;
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Array* _overLeftArray;
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Array* _overRightArray;
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float _disBoundaryToChild_0;
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float _disBetweenChild;
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/* gui mark */
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float _scrollDegreeRange;
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/**/
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};
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NS_CC_EXT_END
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#endif /* defined(__Test__UIListView__) */
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