mirror of https://github.com/axmolengine/axmol.git
173 lines
5.6 KiB
Lua
173 lines
5.6 KiB
Lua
require "AudioEngine"
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local EFFECT_FILE = "effect1.wav"
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local MUSIC_FILE = "background.mp3"
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local LINE_SPACE = 40
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local function CocosDenshionTest()
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local ret = CCLayer:create()
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local m_pItmeMenu = nil
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local m_tBeginPos = ccp(0, 0)
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local m_nSoundId = 0
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local testItems = {
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"play background music",
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"stop background music",
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"pause background music",
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"resume background music",
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"rewind background music",
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"is background music playing",
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"play effect",
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"play effect repeatly",
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"stop effect",
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"unload effect",
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"add background music volume",
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"sub background music volume",
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"add effects volume",
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"sub effects volume",
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"pause effect",
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"resume effect",
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"pause all effects",
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"resume all effects",
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"stop all effects"
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}
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local function menuCallback(tag, pMenuItem)
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local nIdx = pMenuItem:getZOrder() - 10000
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-- play background music
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if nIdx == 0 then
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AudioEngine.playMusic(MUSIC_FILE, true)
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elseif nIdx == 1 then
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-- stop background music
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AudioEngine.stopMusic()
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elseif nIdx == 2 then
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-- pause background music
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AudioEngine.pauseMusic()
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elseif nIdx == 3 then
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-- resume background music
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AudioEngine.resumeMusic()
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-- rewind background music
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elseif nIdx == 4 then
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AudioEngine.rewindMusic()
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elseif nIdx == 5 then
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-- is background music playing
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if AudioEngine.isMusicPlaying () then
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cclog("background music is playing")
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else
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cclog("background music is not playing")
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end
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elseif nIdx == 6 then
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-- play effect
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m_nSoundId = AudioEngine.playEffect(EFFECT_FILE)
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elseif nIdx == 7 then
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-- play effect
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m_nSoundId = AudioEngine.playEffect(EFFECT_FILE, true)
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elseif nIdx == 8 then
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-- stop effect
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AudioEngine.stopEffect(m_nSoundId)
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elseif nIdx == 9 then
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-- unload effect
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AudioEngine.unloadEffect(EFFECT_FILE)
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elseif nIdx == 10 then
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-- add bakcground music volume
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AudioEngine.setMusicVolume(AudioEngine.getMusicVolume() + 0.1)
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elseif nIdx == 11 then
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-- sub backgroud music volume
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AudioEngine.setMusicVolume(AudioEngine.getMusicVolume() - 0.1)
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elseif nIdx == 12 then
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-- add effects volume
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AudioEngine.setEffectsVolume(AudioEngine.getEffectsVolume() + 0.1)
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elseif nIdx == 13 then
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-- sub effects volume
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AudioEngine.setEffectsVolume(AudioEngine.getEffectsVolume() - 0.1)
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elseif nIdx == 14 then
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AudioEngine.pauseEffect(m_nSoundId)
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elseif nIdx == 15 then
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AudioEngine.resumeEffect(m_nSoundId)
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elseif nIdx == 16 then
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AudioEngine.pauseAllEffects()
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elseif nIdx == 17 then
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AudioEngine.resumeAllEffects()
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elseif nIdx == 18 then
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AudioEngine.stopAllEffects()
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end
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end
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-- add menu items for tests
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m_pItmeMenu = CCMenu:create()
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m_nTestCount = table.getn(testItems)
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local i = 1
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for i = 1, m_nTestCount do
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local label = CCLabelTTF:create(testItems[i], "Arial", 24)
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local pMenuItem = CCMenuItemLabel:create(label)
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pMenuItem:registerScriptTapHandler(menuCallback)
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m_pItmeMenu:addChild(pMenuItem, i + 10000 -1)
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pMenuItem:setPosition( ccp( VisibleRect:center().x, (VisibleRect:top().y - i * LINE_SPACE) ))
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end
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m_pItmeMenu:setContentSize(CCSizeMake(VisibleRect:getVisibleRect().size.width, (m_nTestCount + 1) * LINE_SPACE))
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m_pItmeMenu:setPosition(ccp(0, 0))
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ret:addChild(m_pItmeMenu)
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ret:setTouchEnabled(true)
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-- preload background music and effect
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AudioEngine.preloadMusic( MUSIC_FILE )
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AudioEngine.preloadEffect( EFFECT_FILE )
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-- set default volume
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AudioEngine.setEffectsVolume(0.5)
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AudioEngine.setMusicVolume(0.5)
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local function onNodeEvent(event)
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if event == "enter" then
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elseif event == "exit" then
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--SimpleAudioEngine:sharedEngine():endToLua()
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end
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end
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ret:registerScriptHandler(onNodeEvent)
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local prev = {x = 0, y = 0}
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local function onTouchEvent(eventType, x, y)
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if eventType == "began" then
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prev.x = x
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prev.y = y
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m_tBeginPos = ccp(x, y)
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return true
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elseif eventType == "moved" then
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local touchLocation = ccp(x, y)
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local nMoveY = touchLocation.y - m_tBeginPos.y
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local curPosX, curPosY = m_pItmeMenu:getPosition()
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local curPos = ccp(curPosX, curPosY)
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local nextPos = ccp(curPos.x, curPos.y + nMoveY)
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if nextPos.y < 0.0 then
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m_pItmeMenu:setPosition(ccp(0, 0))
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end
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if nextPos.y > ((m_nTestCount + 1)* LINE_SPACE - VisibleRect:getVisibleRect().size.height) then
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m_pItmeMenu:setPosition(ccp(0, ((m_nTestCount + 1)* LINE_SPACE - VisibleRect:getVisibleRect().size.height)))
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end
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m_pItmeMenu:setPosition(nextPos)
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m_tBeginPos.x = touchLocation.x
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m_tBeginPos.y = touchLocation.y
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prev.x = x
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prev.y = y
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end
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end
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ret:registerScriptTouchHandler(onTouchEvent)
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return ret
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end
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function CocosDenshionTestMain()
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cclog("CocosDenshionTestMain")
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local scene = CCScene:create()
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scene:addChild(CocosDenshionTest())
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scene:addChild(CreateBackMenuItem())
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return scene
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end
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