mirror of https://github.com/axmolengine/axmol.git
140 lines
3.8 KiB
Lua
140 lines
3.8 KiB
Lua
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local SceneIdx = -1
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local MAX_LAYER = 2
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local background = nil
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local labelAtlas = nil
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local baseLayer_entry = nil
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local s = CCDirector:sharedDirector():getWinSize()
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local function getBaseLayer()
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local layer = CCLayer:create()
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local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2)
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local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2)
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local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2)
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local item4 = CCMenuItemToggle:create(CCMenuItemFont:create("Free Movement"))
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item4:addSubItem(CCMenuItemFont:create("Relative Movement"))
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item4:addSubItem(CCMenuItemFont:create("Grouped Movement"))
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item1:registerScriptTapHandler(backCallback)
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item2:registerScriptTapHandler(restartCallback)
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item3:registerScriptTapHandler(nextCallback)
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labelAtlas = CCLabelAtlas:create("0000", "fps_images.png", 12, 32, string.byte('.'))
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layer:addChild(labelAtlas, 100)
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labelAtlas:setPosition(ccp(s.width - 66, 50))
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layer:setTouchEnabled(false)
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Helper.initWithLayer(layer)
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return layer
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end
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local function drawPrimitivesTest()
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local layer = getBaseLayer()
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ccDrawLine( ccp(0, s.height), ccp(s.width, 0) );
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glLineWidth( 5.0);
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ccDrawColor4B(255,0,0,255);
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ccDrawLine(ccp(0, 0), ccp(s.width, s.height) );
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-- ccPointSize(64);
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-- ccDrawColor4B(0,0,255,128);
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-- ccDrawPoint( VisibleRect::center() );
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- // draw 4 small points
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-- CCPoint points[] = { ccp(60,60), ccp(70,70), ccp(60,70), ccp(70,60) };
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-- ccPointSize(4);
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-- ccDrawColor4B(0,255,255,255);
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-- ccDrawPoints( points, 4);
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- // draw a green circle with 10 segments
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-- glLineWidth(16);
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-- ccDrawColor4B(0, 255, 0, 255);
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-- ccDrawCircle( VisibleRect::center(), 100, 0, 10, false);
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- // draw a green circle with 50 segments with line to center
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-- glLineWidth(2);
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-- ccDrawColor4B(0, 255, 255, 255);
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-- ccDrawCircle( VisibleRect::center(), 50, CC_DEGREES_TO_RADIANS(90), 50, true);
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- // open yellow poly
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-- ccDrawColor4B(255, 255, 0, 255);
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-- glLineWidth(10);
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-- CCPoint vertices[] = { ccp(0,0), ccp(50,50), ccp(100,50), ccp(100,100), ccp(50,100) };
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-- ccDrawPoly( vertices, 5, false);
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- // filled poly
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-- glLineWidth(1);
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-- CCPoint filledVertices[] = { ccp(0,120), ccp(50,120), ccp(50,170), ccp(25,200), ccp(0,170) };
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-- ccDrawSolidPoly(filledVertices, 5, Color4F(0.5f, 0.5f, 1, 1 ) );
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--
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--
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-- // closed purble poly
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-- ccDrawColor4B(255, 0, 255, 255);
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-- glLineWidth(2);
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-- CCPoint vertices2[] = { ccp(30,130), ccp(30,230), ccp(50,200) };
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-- ccDrawPoly( vertices2, 3, true);
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- // draw quad bezier path
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-- ccDrawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50);
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- // draw cubic bezier path
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-- ccDrawCubicBezier(VisibleRect::center(), ccp(VisibleRect::center().x+30,VisibleRect::center().y+50), ccp(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100);
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- //draw a solid polygon
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-- CCPoint vertices3[] = {ccp(60,160), ccp(70,190), ccp(100,190), ccp(90,160)};
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-- ccDrawSolidPoly( vertices3, 4, Color4F(1,1,0,1) );
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--
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-- // restore original values
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-- glLineWidth(1);
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-- ccDrawColor4B(255,255,255,255);
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-- ccPointSize(1);
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--
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-- CHECK_GL_ERROR_DEBUG();
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return layer
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end
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---------------------------------
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-- DrawPrimitives Test
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---------------------------------
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function CreateDrawPrimitivesTestLayer()
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if SceneIdx == 0 then return drawPrimitivesTest()
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end
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end
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function DrawPrimitivesTest()
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cclog("DrawPrimitivesTest")
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local scene = CCScene:create()
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Helper.createFunctionTable = {
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drawPrimitivesTest
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}
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scene:addChild(drawPrimitivesTest())
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scene:addChild(CreateBackMenuItem())
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return scene
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end
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