.. |
CCBatchCommand.cpp
|
moves shaders files from 2d/ to renderer/
|
2014-05-08 18:01:48 -07:00 |
CCBatchCommand.h
|
GLProgramState fixes
|
2014-05-12 19:12:56 -07:00 |
CCCustomCommand.cpp
|
Improved directory structure
|
2014-04-29 17:37:36 -07:00 |
CCCustomCommand.h
|
Improved directory structure
|
2014-04-29 17:37:36 -07:00 |
CCGLProgram.cpp
|
Initial multitexturing support
|
2014-05-12 23:51:37 -07:00 |
CCGLProgram.h
|
PLEASE NEVER `using namespace cocos2d;` in header file
|
2014-05-13 16:15:21 +08:00 |
CCGLProgramCache.cpp
|
ShaderCache -> GLProgramCache
|
2014-05-09 18:39:25 -07:00 |
CCGLProgramCache.h
|
ShaderCache -> GLProgramCache
|
2014-05-09 18:39:25 -07:00 |
CCGLProgramState.cpp
|
indentation issues
|
2014-05-12 23:57:46 -07:00 |
CCGLProgramState.h
|
fixes more indentation issues
|
2014-05-13 00:10:01 -07:00 |
CCGLProgramStateCache.cpp
|
fixes double free crash on GLProgramStateCache
|
2014-05-09 21:06:02 -07:00 |
CCGLProgramStateCache.h
|
ShaderCache -> GLProgramCache
|
2014-05-09 18:39:25 -07:00 |
CCGroupCommand.cpp
|
Improved directory structure
|
2014-04-29 17:37:36 -07:00 |
CCGroupCommand.h
|
Improved directory structure
|
2014-04-29 17:37:36 -07:00 |
CCQuadCommand.cpp
|
Initial multitexturing support
|
2014-05-12 23:51:37 -07:00 |
CCQuadCommand.h
|
Initial multitexturing support
|
2014-05-12 23:51:37 -07:00 |
CCRenderCommand.cpp
|
Improved directory structure
|
2014-04-29 17:37:36 -07:00 |
CCRenderCommand.h
|
Improved directory structure
|
2014-04-29 17:37:36 -07:00 |
CCRenderCommandPool.h
|
Improved directory structure
|
2014-04-29 17:37:36 -07:00 |
CCRenderer.cpp
|
Initial multitexturing support
|
2014-05-12 23:51:37 -07:00 |
CCRenderer.h
|
moves shaders files from 2d/ to renderer/
|
2014-05-08 18:01:48 -07:00 |
CMakeLists.txt
|
Updates Linux project
|
2014-05-09 18:40:53 -07:00 |
ccGLStateCache.cpp
|
moves shaders files from 2d/ to renderer/
|
2014-05-08 18:01:48 -07:00 |
ccGLStateCache.h
|
GLProgramState fixes
|
2014-05-12 19:12:56 -07:00 |
ccShader_Label.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_Label_df.frag
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_Label_df_glow.frag
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_Label_normal.frag
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_Label_outline.frag
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionColor.frag
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionColor.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionColorLengthTexture.frag
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionColorLengthTexture.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionTexture.frag
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionTexture.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionTextureA8Color.frag
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionTextureA8Color.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionTextureColor.frag
|
Compiles on windows, sort of
|
2014-05-09 19:07:22 -07:00 |
ccShader_PositionTextureColor.vert
|
Compiles on windows, sort of
|
2014-05-09 19:07:22 -07:00 |
ccShader_PositionTextureColorAlphaTest.frag
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionTextureColor_noMVP.frag
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionTextureColor_noMVP.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionTexture_uColor.frag
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_PositionTexture_uColor.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_Position_uColor.frag
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShader_Position_uColor.vert
|
Shader fixes for windows
|
2014-05-09 19:13:12 -07:00 |
ccShaders.cpp
|
Shader files use STRINGIFY
|
2014-05-09 16:45:42 -07:00 |
ccShaders.h
|
moves shaders files from 2d/ to renderer/
|
2014-05-08 18:01:48 -07:00 |