axmol/tools/tolua++/SimpleAudioEngine.pkg

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class SimpleAudioEngine
{
static SimpleAudioEngine* sharedEngine();
void preloadBackgroundMusic(const char* pszFilePath);
void playBackgroundMusic(const char* pszFilePath, bool bLoop = false);
void stopBackgroundMusic(bool bReleaseData = false);
void pauseBackgroundMusic();
void resumeBackgroundMusic();
void rewindBackgroundMusic();
bool willPlayBackgroundMusic();
bool isBackgroundMusicPlaying();
float getBackgroundMusicVolume();
void setBackgroundMusicVolume(float volume);
float getEffectsVolume();
void setEffectsVolume(float volume);
unsigned int playEffect(const char* pszFilePath, bool bLoop = false);
void stopEffect(unsigned int nSoundId);
void preloadEffect(const char* pszFilePath);
void unloadEffect(const char* pszFilePath);
void pauseEffect(unsigned int nSoundId);
void resumeEffect(unsigned int nSoundId);
void pauseAllEffects();
void resumeAllEffects();
void stopAllEffects();
};