axmol/cocos/physics/chipmunk
Huabing.Xu e2a24dec84 replace Point with Vector2 2014-04-15 18:08:29 +08:00
..
CCPhysicsBodyInfo_chipmunk.cpp fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment 2013-12-26 23:55:05 +08:00
CCPhysicsBodyInfo_chipmunk.h closed #4150: Delete PhysicsBodyInfo::set/getPosition/Rotation method. 2014-02-28 15:50:38 +08:00
CCPhysicsContactInfo_chipmunk.cpp fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment 2013-12-26 23:55:05 +08:00
CCPhysicsContactInfo_chipmunk.h fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment 2013-12-26 23:55:05 +08:00
CCPhysicsHelper_chipmunk.h replace Point with Vector2 2014-04-15 18:08:29 +08:00
CCPhysicsJointInfo_chipmunk.cpp fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment 2013-12-26 23:55:05 +08:00
CCPhysicsJointInfo_chipmunk.h fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment 2013-12-26 23:55:05 +08:00
CCPhysicsShapeInfo_chipmunk.cpp fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment 2013-12-26 23:55:05 +08:00
CCPhysicsShapeInfo_chipmunk.h fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment 2013-12-26 23:55:05 +08:00
CCPhysicsWorldInfo_chipmunk.cpp fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment 2013-12-26 23:55:05 +08:00
CCPhysicsWorldInfo_chipmunk.h replace Point with Vector2 2014-04-15 18:08:29 +08:00