mirror of https://github.com/axmolengine/axmol.git
223 lines
8.9 KiB
C++
223 lines
8.9 KiB
C++
/**
|
|
* The MIT License (MIT)
|
|
*
|
|
* Copyright (c) 2012-2018 DragonBones team and other contributors
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
* this software and associated documentation files (the "Software"), to deal in
|
|
* the Software without restriction, including without limitation the rights to
|
|
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
* the Software, and to permit persons to whom the Software is furnished to do so,
|
|
* subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
#ifndef DRAGONBONES_AX_FACTORY_H
|
|
#define DRAGONBONES_AX_FACTORY_H
|
|
|
|
#include "DragonBonesHeaders.h"
|
|
#include "cocos2d.h"
|
|
#include "CCArmatureDisplay.h"
|
|
|
|
DRAGONBONES_NAMESPACE_BEGIN
|
|
/**
|
|
* The Cocos2d factory.
|
|
* @version DragonBones 3.0
|
|
* @language en_US
|
|
*/
|
|
/**
|
|
* Cocos2d 工厂。
|
|
* @version DragonBones 3.0
|
|
* @language zh_CN
|
|
*/
|
|
class CCFactory : public BaseFactory
|
|
{
|
|
DRAGONBONES_DISALLOW_COPY_AND_ASSIGN(CCFactory)
|
|
|
|
private:
|
|
static DragonBones* _dragonBonesInstance;
|
|
static CCFactory* _factory;
|
|
|
|
public:
|
|
/**
|
|
* A global factory instance that can be used directly.
|
|
* @version DragonBones 4.7
|
|
* @language en_US
|
|
*/
|
|
/**
|
|
* 一个可以直接使用的全局工厂实例。
|
|
* @version DragonBones 4.7
|
|
* @language zh_CN
|
|
*/
|
|
static CCFactory* getFactory()
|
|
{
|
|
if (CCFactory::_factory == nullptr)
|
|
{
|
|
CCFactory::_factory = new CCFactory();
|
|
}
|
|
|
|
return CCFactory::_factory;
|
|
}
|
|
|
|
protected:
|
|
std::string _prevPath;
|
|
|
|
public:
|
|
/**
|
|
* @inheritDoc
|
|
*/
|
|
CCFactory() : _prevPath()
|
|
{
|
|
if (_dragonBonesInstance == nullptr)
|
|
{
|
|
const auto eventManager = CCArmatureDisplay::create();
|
|
eventManager->retain();
|
|
|
|
_dragonBonesInstance = new DragonBones(eventManager);
|
|
_dragonBonesInstance->yDown = false;
|
|
|
|
axis::Director::getInstance()->getScheduler()->schedule(
|
|
[&](float passedTime) { _dragonBonesInstance->advanceTime(passedTime); }, this, 0.0f, false,
|
|
"dragonBonesClock");
|
|
}
|
|
|
|
_dragonBones = _dragonBonesInstance;
|
|
}
|
|
virtual ~CCFactory() { clear(); }
|
|
|
|
protected:
|
|
virtual TextureAtlasData* _buildTextureAtlasData(TextureAtlasData* textureAtlasData,
|
|
void* textureAtlas) const override;
|
|
virtual Armature* _buildArmature(const BuildArmaturePackage& dataPackage) const override;
|
|
virtual Slot* _buildSlot(const BuildArmaturePackage& dataPackage,
|
|
const SlotData* slotData,
|
|
Armature* armature) const override;
|
|
|
|
public:
|
|
virtual DragonBonesData* loadDragonBonesData(std::string_view filePath,
|
|
std::string_view name = "",
|
|
float scale = 1.0f);
|
|
/**
|
|
* - Load and parse a texture atlas data and texture from the local and cache them to the factory.
|
|
* @param filePath - The file path of texture atlas data.
|
|
* @param name - Specify a cache name for the instance so that the instance can be obtained through this name. (If
|
|
* not set, use the instance name instead)
|
|
* @param scale - Specify a scaling value for the map set. (Not scaled by default)
|
|
* @returns The TextureAtlasData instance.
|
|
* @version DragonBones 4.5
|
|
* @example
|
|
* <pre>
|
|
* factory.loadTextureAtlasData("hero_tex.json");
|
|
* </pre>
|
|
* @language en_US
|
|
*/
|
|
/**
|
|
* - 从本地加载并解析一个贴图集数据和贴图并缓存到工厂中。
|
|
* @param filePath - 贴图集数据文件路径。
|
|
* @param name - 为该实例指定一个缓存名称,以便可以通过此名称获取该实例。 (如果未设置,则使用该实例中的名称)
|
|
* @param scale - 为贴图集指定一个缩放值。 (默认不缩放)
|
|
* @returns TextureAtlasData 实例。
|
|
* @version DragonBones 4.5
|
|
* @example
|
|
* <pre>
|
|
* factory.loadTextureAtlasData("hero_tex.json");
|
|
* </pre>
|
|
* @language zh_CN
|
|
*/
|
|
virtual TextureAtlasData* loadTextureAtlasData(std::string_view filePath,
|
|
std::string_view name = "",
|
|
float scale = 1.0f);
|
|
/**
|
|
* - Create a armature from cached DragonBonesData instances and TextureAtlasData instances, then use the {@link
|
|
* #clock} to update it. The difference is that the armature created by {@link #buildArmature} is not WorldClock
|
|
* instance update.
|
|
* @param armatureName - The armature data name.
|
|
* @param dragonBonesName - The cached name of the DragonBonesData instance. (If not set, all DragonBonesData
|
|
* instances are retrieved, and when multiple DragonBonesData instances contain a the same name armature data, it
|
|
* may not be possible to accurately create a specific armature)
|
|
* @param skinName - The skin name, you can set a different ArmatureData name to share it's skin data. (If not set,
|
|
* use the default skin data)
|
|
* @returns The armature display container.
|
|
* @version DragonBones 4.5
|
|
* @example
|
|
* <pre>
|
|
* let armatureDisplay = factory.buildArmatureDisplay("armatureName", "dragonBonesName");
|
|
* </pre>
|
|
* @language en_US
|
|
*/
|
|
/**
|
|
* - 通过缓存的 DragonBonesData 实例和 TextureAtlasData 实例创建一个骨架,并用 {@link #clock} 更新该骨架。
|
|
* 区别在于由 {@link #buildArmature} 创建的骨架没有 WorldClock 实例驱动。
|
|
* @param armatureName - 骨架数据名称。
|
|
* @param dragonBonesName - DragonBonesData 实例的缓存名称。 (如果未设置,将检索所有的 DragonBonesData 实例,当多个
|
|
* DragonBonesData 实例中包含同名的骨架数据时,可能无法准确的创建出特定的骨架)
|
|
* @param skinName - 皮肤名称,可以设置一个其他骨架数据名称来共享其皮肤数据。 (如果未设置,则使用默认的皮肤数据)
|
|
* @returns 骨架的显示容器。
|
|
* @version DragonBones 4.5
|
|
* @example
|
|
* <pre>
|
|
* let armatureDisplay = factory.buildArmatureDisplay("armatureName", "dragonBonesName");
|
|
* </pre>
|
|
* @language zh_CN
|
|
*/
|
|
virtual CCArmatureDisplay* buildArmatureDisplay(std::string_view armatureName,
|
|
std::string_view dragonBonesName = "",
|
|
std::string_view skinName = "",
|
|
std::string_view textureAtlasName = "") const;
|
|
/**
|
|
* - Create the display object with the specified texture.
|
|
* @param textureName - The texture data name.
|
|
* @param textureAtlasName - The texture atlas data name. (Of not set, all texture atlas data will be searched)
|
|
* @version DragonBones 3.0
|
|
* @language en_US
|
|
*/
|
|
/**
|
|
* - 创建带有指定贴图的显示对象。
|
|
* @param textureName - 贴图数据名称。
|
|
* @param textureAtlasName - 贴图集数据名称。 (如果未设置,将检索所有的贴图集数据)
|
|
* @version DragonBones 3.0
|
|
* @language zh_CN
|
|
*/
|
|
virtual axis::Sprite* getTextureDisplay(std::string_view textureName,
|
|
std::string_view dragonBonesName = "") const;
|
|
/**
|
|
* - A global sound event manager.
|
|
* Sound events can be listened to uniformly from the manager.
|
|
* @version DragonBones 4.5
|
|
* @language en_US
|
|
*/
|
|
/**
|
|
* - 全局声音事件管理器。
|
|
* 声音事件可以从该管理器统一侦听。
|
|
* @version DragonBones 4.5
|
|
* @language zh_CN
|
|
*/
|
|
virtual CCArmatureDisplay* getSoundEventManager() const
|
|
{
|
|
return dynamic_cast<CCArmatureDisplay*>(static_cast<IArmatureProxy*>(_dragonBones->getEventManager()));
|
|
}
|
|
|
|
/**
|
|
* Deprecated, please refer to {@link #clock}.
|
|
* @deprecated
|
|
* @language en_US
|
|
*/
|
|
/**
|
|
* 已废弃,请参考 {@link #clock}。
|
|
* @deprecated
|
|
* @language zh_CN
|
|
*/
|
|
static WorldClock* getClock() { return _dragonBonesInstance->getClock(); }
|
|
};
|
|
|
|
DRAGONBONES_NAMESPACE_END
|
|
#endif // DRAGONBONES_AX_FACTORY_H
|